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* Fix compilation on Visual Studio 2013 (#10219).scorched2017-10-2018-0/+162
* [GDnative] add pluginscript \o/Emmanuel Leblond2017-10-171-0/+170
* Couple of small changes so our ARVRInterfaceGDNative gets constructed and reg...BastiaanOlij2017-10-151-1/+1
* update ARVRInterfaceGDNative to use API structKarroffel2017-10-142-2/+22
* [GDNative] removed native_raw_callKarroffel2017-10-141-1/+1
* Redoing the ARVR GDNative interface as module and tighter implementationBastiaanOlij2017-10-141-0/+58
* [GDnative] Add string_name apiEmmanuel Leblond2017-10-082-0/+72
* [GDNative] added API struct wrapper generatorKarroffel2017-10-032-46/+1
* [GDnative] replace gdnative_api_struct.h by a json-based autogenerated systemEmmanuel Leblond2017-10-031-723/+0
* [GDnative] Add active_library_path to init options structEmmanuel Leblond2017-10-021-0/+1
* Enhance iOS exportRuslan Mustakov2017-09-262-4/+4
* Fixed a bunch of typos, including an error code.Ross Hadden2017-09-211-1/+1
* Allow booleanization of all typesHein-Pieter van Braam2017-09-192-2/+2
* Change structure order for godot nim compatibilityKonstantin Zaitsev2017-09-191-1/+1
* [GDnative] Use X macro to define godot_gdnative_api_struct and it instantiationEmmanuel Leblond2017-09-171-664/+676
* [GDnative] create godot_gdnative_api_struct and pass it to godot_gdnative_ini...Emmanuel Leblond2017-09-172-0/+714
* Change Color.to_32() to to_rgba32() and format as RGBAmrawlingst2017-09-071-2/+2
* merged gdnative and nativescript moduleKarroffel2017-09-0319-0/+2665