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path: root/modules/gdnative/include/nativescript/godot_nativescript.h
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* New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli2018-05-291-0/+3
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* Revert "RPCMode refactor, more sync modes"Max Hilbrunner2018-05-291-3/+0
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* New sync keywords in GDScript, NativeScript, MonoFabio Alessandrelli2018-05-261-0/+3
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* [NativeScript] added global type tag systemkarroffel2018-04-051-1/+4
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* [GDNative] added GDCALLINGCONV to instance binding functionskarroffel2018-03-311-3/+3
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* add initial NativeScript 1.1 extensionkarroffel2018-02-091-0/+46
| | | | | | | | | | | | | | | This commit adds new functionality to NativeScript, namely: - ability to set and get documentation for classes, methods, signals and properties - ability to set names and type information to method arguments - ability to set and get type tags for nativescripts - ability to register instance binding data management functions - ability to use instance binding data
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-1/+1
| | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* [GDNative] added API struct wrapper generatorKarroffel2017-10-031-36/+0
| | | | | | | | | | | | Previously functions of the GDNative API were accessed by letting the loader at load-time resolve the symbols. This causes troubles on Windows (...sigh...), so now the GDNative API isn't exported anymore. This means, that a library that wants to call a GDNative function needs to access it via a struct of pointers that's passed to it at right after the library was loaded. To make the usage easier, those function pointers in the struct can be wrapped in actual function in the global scope. This commit adds a generator for that wrapper code.
* Enhance iOS exportRuslan Mustakov2017-09-261-2/+2
| | | | | | | | | | - The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
* merged gdnative and nativescript moduleKarroffel2017-09-031-0/+227