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path: root/modules/gdnative/include/nativescript/godot_nativescript.h (follow)
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* [GDNative] added API struct wrapper generatorKarroffel2017-10-031-36/+0
| | | | | | | | | | | | Previously functions of the GDNative API were accessed by letting the loader at load-time resolve the symbols. This causes troubles on Windows (...sigh...), so now the GDNative API isn't exported anymore. This means, that a library that wants to call a GDNative function needs to access it via a struct of pointers that's passed to it at right after the library was loaded. To make the usage easier, those function pointers in the struct can be wrapped in actual function in the global scope. This commit adds a generator for that wrapper code.
* Enhance iOS exportRuslan Mustakov2017-09-261-2/+2
| | | | | | | | | | - The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
* merged gdnative and nativescript moduleKarroffel2017-09-031-0/+227