| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Finish implementation of GDnative builtins bindings | Emmanuel Leblond | 2017-05-19 | 38 | -2266/+2439 |
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| * | Fix two typos from previous commit | Rémi Verschelde | 2017-05-17 | 1 | -1/+1 |
| | | | | | Also cleanup comments on variant types. | ||||
| * | [GDNative] added varcall and print | Karroffel | 2017-05-11 | 2 | -11/+36 |
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| * | Merge pull request #8440 from karroffel/gdnative-new-method | Thomas Herzog | 2017-04-17 | 1 | -0/+1 |
| |\ | | | | | [GDNative] added "new" method and fixed headers | ||||
| | * | [GDNative] added "new" method and fixed headers | Karroffel | 2017-04-17 | 1 | -0/+1 |
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| * | | Merge pull request #8439 from touilleMan/correct_gdnative_signatures | Thomas Herzog | 2017-04-17 | 6 | -413/+611 |
| |\ \ | | | | | | | Correct gdnative signatures | ||||
| | * | | gdnative: Implement missing function for godot_basis. | Emmanuel Leblond | 2017-04-17 | 2 | -32/+180 |
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| | * | | gdnative: modify vector2&vector3 functions signature to use value passing ↵ | Emmanuel Leblond | 2017-04-17 | 4 | -381/+431 |
| | | | | | | | | | | | | | instead of ptr. | ||||
| * | | | Add godot_string_unicode_str to GDnative | Emmanuel Leblond | 2017-04-17 | 2 | -0/+6 |
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| * | | Correct indentation in gdnative vector2/3 | Emmanuel Leblond | 2017-04-15 | 4 | -139/+168 |
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| * | | Implement missing functions in gdnative vector2 and vector3 bindings | Emmanuel Leblond | 2017-04-15 | 5 | -82/+303 |
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| * | [GDNative] made string functions more C-friendly | Karroffel | 2017-04-11 | 2 | -7/+7 |
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| * | renamed dlscript module to gdnative | Karroffel | 2017-04-09 | 38 | -0/+5167 |
