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* Finish implementation of GDnative builtins bindingsEmmanuel Leblond2017-05-1938-2266/+2439
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* Fix two typos from previous commitRémi Verschelde2017-05-171-1/+1
| | | | Also cleanup comments on variant types.
* [GDNative] added varcall and printKarroffel2017-05-112-11/+36
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* Merge pull request #8440 from karroffel/gdnative-new-methodThomas Herzog2017-04-171-0/+1
|\ | | | | [GDNative] added "new" method and fixed headers
| * [GDNative] added "new" method and fixed headersKarroffel2017-04-171-0/+1
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* | Merge pull request #8439 from touilleMan/correct_gdnative_signaturesThomas Herzog2017-04-176-413/+611
|\ \ | | | | | | Correct gdnative signatures
| * | gdnative: Implement missing function for godot_basis.Emmanuel Leblond2017-04-172-32/+180
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| * | gdnative: modify vector2&vector3 functions signature to use value passing ↵Emmanuel Leblond2017-04-174-381/+431
| | | | | | | | | | | | instead of ptr.
* | | Add godot_string_unicode_str to GDnativeEmmanuel Leblond2017-04-172-0/+6
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* | Correct indentation in gdnative vector2/3Emmanuel Leblond2017-04-154-139/+168
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* | Implement missing functions in gdnative vector2 and vector3 bindingsEmmanuel Leblond2017-04-155-82/+303
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* [GDNative] made string functions more C-friendlyKarroffel2017-04-112-7/+7
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* renamed dlscript module to gdnativeKarroffel2017-04-0938-0/+5167