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* merged gdnative and nativescript moduleKarroffel2017-09-0337-7956/+0
* Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-012-14/+14
* Correct GDnative's godot_string_find_last method nameEmmanuel Leblond2017-08-312-2/+2
* Merge pull request #10422 from endragor/gdnative-androidRémi Verschelde2017-08-318-14/+14
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| * Make GDNative work on AndroidRuslan Mustakov2017-08-308-14/+14
* | Remove 10778 related methods from GDNativeHein-Pieter van Braam2017-08-302-24/+0
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-2736-36/+36
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
* [GDnative] Correct godot_string_chars_to_utf8_with_len function nameEmmanuel Leblond2017-08-191-1/+1
* Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde2017-08-162-8/+8
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| * Updated function argument namesWilson E. Alvarez2017-08-122-8/+8
* | Comment include order to avoid errorsPedro J. Estébanez2017-08-151-1/+1
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* Implemented String C API.ducdetronquito2017-08-082-3/+1305
* [GDNative] fixed double variant callKarroffel2017-08-061-1/+0
* renamed node path, closes #5691Juan Linietsky2017-08-051-1/+1
* [GDNative] fixed a bug with ambiguous include pathsKarroffel2017-08-041-1/+2
* [GDNative] better header include pathsKarroffel2017-08-0236-105/+106
* Pass GDNativeLibrary pointer to library initRuslan Mustakov2017-07-281-0/+1
* Add a way to retrieve stack bottom of the main threadRuslan Mustakov2017-07-252-0/+9
* [GDNative] new GDNative APIKarroffel2017-07-2437-152/+717
* Expose Dictionary::next to GDNativesheepandshepherd2017-07-152-1/+9
* Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg2017-07-032-3/+4
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-092-6/+6
* [GDnative] API consistency + missing propertiesEmmanuel Leblond2017-06-0820-632/+849
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-042-11/+11
* Fix GDNative PoolVector typossheepandshepherd2017-05-311-8/+8
* Wrap copy constructor for some GDNative typessheepandshepherd2017-05-316-0/+63
* [GDNative] fixed some functions that returned referencesKarroffel2017-05-234-15/+8
* Finish implementation of GDnative builtins bindingsEmmanuel Leblond2017-05-1938-2266/+2439
* Fix two typos from previous commitRémi Verschelde2017-05-171-1/+1
* [GDNative] added varcall and printKarroffel2017-05-112-11/+36
* Merge pull request #8440 from karroffel/gdnative-new-methodThomas Herzog2017-04-171-0/+1
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| * [GDNative] added "new" method and fixed headersKarroffel2017-04-171-0/+1
* | Merge pull request #8439 from touilleMan/correct_gdnative_signaturesThomas Herzog2017-04-176-413/+611
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| * | gdnative: Implement missing function for godot_basis.Emmanuel Leblond2017-04-172-32/+180
| * | gdnative: modify vector2&vector3 functions signature to use value passing ins...Emmanuel Leblond2017-04-174-381/+431
* | | Add godot_string_unicode_str to GDnativeEmmanuel Leblond2017-04-172-0/+6
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* | Correct indentation in gdnative vector2/3Emmanuel Leblond2017-04-154-139/+168
* | Implement missing functions in gdnative vector2 and vector3 bindingsEmmanuel Leblond2017-04-155-82/+303
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* [GDNative] made string functions more C-friendlyKarroffel2017-04-112-7/+7
* renamed dlscript module to gdnativeKarroffel2017-04-0938-0/+5167