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path: root/modules/gdnative/godot/godot_string.h (follow)
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* [GDNative] new GDNative APIKarroffel2017-07-241-73/+0
| | | | | | | | | | | This adds GDNative as a separate class type. It can be used to interface with native libraries by using "native calls", which can be registered by modules (and in future other GDNative libraries?). It also reworks the currently called "GDNativeScript" into a "NativeScript" that just makes use of the new GDNative instead of it being the component that implements that functionality.
* [GDnative] API consistency + missing propertiesEmmanuel Leblond2017-06-081-13/+12
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* Finish implementation of GDnative builtins bindingsEmmanuel Leblond2017-05-191-0/+1
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* Merge pull request #8440 from karroffel/gdnative-new-methodThomas Herzog2017-04-171-0/+1
|\ | | | | [GDNative] added "new" method and fixed headers
| * [GDNative] added "new" method and fixed headersKarroffel2017-04-171-0/+1
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* | Add godot_string_unicode_str to GDnativeEmmanuel Leblond2017-04-171-0/+1
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* [GDNative] made string functions more C-friendlyKarroffel2017-04-111-2/+2
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* renamed dlscript module to gdnativeKarroffel2017-04-091-0/+71