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* [GDNative] enable saving GDNativeLibrary as sub resourcekarroffel2018-04-041-0/+4
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* [GDNative] easier GDNativeLib handlingkarroffel2018-04-041-0/+2
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* [GDNative] added reload propertykarroffel2018-01-061-0/+9
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
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* Allow configuring iOS exportRuslan Mustakov2017-11-211-1/+1
| | | | | | | | | | | | | | | | | - EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
* Merge pull request #13094 from karroffel/gdnative-api-register-nativecallThomas Herzog2017-11-201-3/+1
|\ | | | | [GDNative] add a way to register call types
| * [GDNative] add a way to register call typesKarroffel2017-11-201-3/+1
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* | [GDNative] removed static linking fieldsKarroffel2017-11-201-4/+0
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* [GDNative] removed anchorsKarroffel2017-11-031-2/+0
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* [GDNative] use feature tags, added load once optionKarroffel2017-11-031-46/+65
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* [GDNative] removed native_raw_callKarroffel2017-10-141-8/+4
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* [GDnative] replace gdnative_api_struct.h by a json-based autogenerated systemEmmanuel Leblond2017-10-031-1/+1
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* [GDnative] create godot_gdnative_api_struct and pass it to ↵Emmanuel Leblond2017-09-171-1/+2
| | | | godot_gdnative_init_options
* [GDNative] added singleton GDNativeLibrariesKarroffel2017-09-031-0/+5
| | | | | | | A GDNativeLibrary now has a field "gdnative_singleton" which can be used to let the `godot_gdnative_singleton` procedure be executed on Godot's startup. In future this can be used to register new scripting languages or resource importer types.
* merged gdnative and nativescript moduleKarroffel2017-09-031-1/+1
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* Make GDNative work on AndroidRuslan Mustakov2017-08-301-6/+11
| | | | | | | | | | | | | | | | | | | | | | | | The changes include work done to ensure that GDNative apps and Nim integration specifically can run on Android. The changes have been tested on our WIP game, which uses godot-nim and depends on several third-party .so libs, and Platformer demo to ensure nothing got broken. - .so libraries are exported to lib/ folder in .apk, instead of assets/, because that's where Android expects them to be and it resolves the library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching the current device. So we establish the convention that Android .so files in the project must be located in the folder corresponding to the ABI they were compiled for. - Godot callbacks (event handlers) are now called from the same thread from which Main::iteration is called. It is also what Godot now considers to be the main thread, because Main::setup is also called from there. This makes threading on Android more consistent with other platforms, making the code that depends on Thread::get_main_id more portable (GDNative has such code). - Sizes of GDNative API types have been fixed to work on 32-bit platforms.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Updated function argument namesWilson E. Alvarez2017-08-121-1/+1
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* Dont call nativescript callbacks if lib is not initializedRuslan Mustakov2017-08-041-1/+0
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* [GDNative] better header include pathsKarroffel2017-08-021-1/+1
| | | | | The old include paths caused some problems on some compilers, for example including "string.h" was ambiguous.
* [GDNative] new GDNative APIKarroffel2017-07-241-332/+62
| | | | | | | | | | | This adds GDNative as a separate class type. It can be used to interface with native libraries by using "native calls", which can be registered by modules (and in future other GDNative libraries?). It also reworks the currently called "GDNativeScript" into a "NativeScript" that just makes use of the new GDNative instead of it being the component that implements that functionality.
* Better user expirence with external text editors.geequlim2017-06-271-1/+1
| | | | | Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
* Finish implementation of GDnative builtins bindingsEmmanuel Leblond2017-05-191-4/+2
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* [GDNative] added "new" method and fixed headersKarroffel2017-04-171-0/+2
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* renamed dlscript module to gdnativeKarroffel2017-04-091-0/+415