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path: root/modules/enet/networked_multiplayer_enet.h (follow)
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Updated function argument namesWilson E. Alvarez2017-08-121-1/+1
* Add zstd compression support.Ferenc Arn2017-06-081-1/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Update ENet module to support custom ENet libFabio Alessandrelli2017-03-241-1/+1
* Make that Whole New World great againRémi Verschelde2017-03-051-1/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-17/+14
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* enet: Split enet thirdparty files and allow unbundlingRémi Verschelde2016-10-151-0/+28
* Use 2 different ENet channels for reliable/unreliable packetsFabio Alessandrelli2016-09-301-0/+7
* add NetworkedMultiplayerENet::set_bind_ipHubert Jarosz2016-08-271-0/+3
* -High Level protocol optimization (should be smaller)Juan Linietsky2016-08-221-0/+26
* Brand new networked multiplayerJuan Linietsky2016-08-191-11/+22
* Added high level networked multiplayer to Godot.Juan Linietsky2016-08-141-1/+3
* Missing some bits, and added connection status.Juan Linietsky2016-08-141-0/+3
* -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...Juan Linietsky2016-08-141-0/+69