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networked_multiplayer_enet.h
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*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Updated function argument names
Wilson E. Alvarez
2017-08-12
1
-1
/
+1
*
Add zstd compression support.
Ferenc Arn
2017-06-08
1
-1
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Update ENet module to support custom ENet lib
Fabio Alessandrelli
2017-03-24
1
-1
/
+1
*
Make that Whole New World great again
Rémi Verschelde
2017-03-05
1
-1
/
+2
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-17
/
+14
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
enet: Split enet thirdparty files and allow unbundling
Rémi Verschelde
2016-10-15
1
-0
/
+28
*
Use 2 different ENet channels for reliable/unreliable packets
Fabio Alessandrelli
2016-09-30
1
-0
/
+7
*
add NetworkedMultiplayerENet::set_bind_ip
Hubert Jarosz
2016-08-27
1
-0
/
+3
*
-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-08-22
1
-0
/
+26
*
Brand new networked multiplayer
Juan Linietsky
2016-08-19
1
-11
/
+22
*
Added high level networked multiplayer to Godot.
Juan Linietsky
2016-08-14
1
-1
/
+3
*
Missing some bits, and added connection status.
Juan Linietsky
2016-08-14
1
-0
/
+3
*
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...
Juan Linietsky
2016-08-14
1
-0
/
+69