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path: root/modules/enet/networked_multiplayer_enet.cpp
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* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+6
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Remove "const" from PacketPeer get_packet/get_varFabio Alessandrelli2017-12-151-2/+2
* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-1/+1
* Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde2017-11-171-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-5/+5
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
* Add zstd compression support.Ferenc Arn2017-06-081-1/+10
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* ENet code cleanup and changes from review.Fabio Alessandrelli2017-03-241-7/+0
* Update ENet module to support custom ENet libFabio Alessandrelli2017-03-241-6/+28
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-229/+211
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-6/+6
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-6/+6
* Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde2017-01-021-6/+5
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| * IP_Address now handle IPv4 and IPv6 transparentlyFabio Alessandrelli2016-12-091-6/+5
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* adding ipv6Ariel Manzur2016-10-181-3/+6
* enet: Split enet thirdparty files and allow unbundlingRémi Verschelde2016-10-151-0/+28
* Merge pull request #6741 from Faless/network_no_spoofRémi Verschelde2016-10-091-1/+6
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| * Better checks for Multiplayer API, prevent packet source spoofing.Fabio Alessandrelli2016-10-071-1/+6
* | Merge pull request #6657 from Faless/multi_channel_rpcRémi Verschelde2016-10-091-16/+20
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| * Use 2 different ENet channels for reliable/unreliable packetsFabio Alessandrelli2016-09-301-16/+20
* | Fix possible buffer overflow in NetworkedMultiplayerENetFabio Alessandrelli2016-09-301-1/+1
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* add NetworkedMultiplayerENet::set_bind_ipHubert Jarosz2016-08-271-2/+9
* -High Level protocol optimization (should be smaller)Juan Linietsky2016-08-221-0/+120
* Changed API to use sequenced packets for UDP (drop old)Juan Linietsky2016-08-191-4/+4
* ENet windows compilation fixes.Juan Linietsky2016-08-201-1/+1
* Many fixes to networking, demo should work nowJuan Linietsky2016-08-191-2/+2
* Brand new networked multiplayerJuan Linietsky2016-08-191-65/+317
* Added high level networked multiplayer to Godot.Juan Linietsky2016-08-141-2/+10
* Missing some bits, and added connection status.Juan Linietsky2016-08-141-7/+47
* -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...Juan Linietsky2016-08-141-0/+223