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path: root/modules/dlscript/dl_script.cpp
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* renamed dlscript module to gdnativeKarroffel2017-04-091-1237/+0
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* Merge pull request #8301 from karroffel/dlscript-refactorRémi Verschelde2017-04-081-138/+254
|\ | | | | [DLScript] refactoring and in-editor reloading
| * [DLScript] in-editor reloadingKarroffel2017-04-081-54/+169
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| * [DLScript] refactored loading of librariesKarroffel2017-04-071-126/+127
| | | | | | | | | | | | I also enabled DLSCRIPT_EDITOR_FEATURES as the default. It might not be the most usable because of the lack of a reloading functionality, but as Zylann pointed out "It's better to see something than nothing at all"
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* [DLScript] inheritance fixesKarroffel2017-04-061-12/+84
| | | | This properly implements script inheritance for DLScripts.
* added dlscript moduleKarroffel2017-04-031-0/+1048
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md