| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | updated OAHashMap to use robinhood hashing | karroffel | 2018-05-03 | 3 | -4/+4 |
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| * | Add poly triangulation order check, ensures faces do not flip on different order | Juan Linietsky | 2018-04-28 | 1 | -27/+33 |
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| * | -Changed how operators work, any shape can operate on any other | Juan Linietsky | 2018-04-28 | 3 | -131/+105 |
| | | | | | -Added some break condition for bad poly data to avoid editor freezes | ||||
| * | Avoid CSG freeze condition on degenerates | Juan Linietsky | 2018-04-28 | 1 | -0/+3 |
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| * | Do not crash if the polygon is invalid | Juan Linietsky | 2018-04-28 | 1 | -0/+3 |
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| * | Reduce false positives in interior detection by adding a small offset to ↵ | Juan Linietsky | 2018-04-28 | 1 | -1/+1 |
| | | | | | raycast, fixes #18476 | ||||
| * | CSG Support for Godot! | Juan Linietsky | 2018-04-27 | 10 | -0/+4643 |
| -Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing! | |||||
