| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #18204 from tagcup/quat_scale | Rémi Verschelde | 2018-04-18 | 2 | -5/+5 |
| |\ | | | | | Avoid converting Quat to Euler angles when not necessary. | ||||
| | * | Avoid converting Quat to Euler angles when not necessary. | tagcup | 2018-04-14 | 2 | -5/+5 |
| | | | | | | | | | | | | | | | | | Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis. Added various missing functions and constructors. Should close #17968. | ||||
| * | | Removed useless check | Andrea Catania | 2018-04-12 | 1 | -8/+2 |
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| * | Fixed wrong function call | Andrea Catania | 2018-04-12 | 1 | -1/+1 |
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| * | Rigidbody wake up when hitten by a kinematic body | Andrea Catania | 2018-04-12 | 1 | -1/+4 |
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| * | Fixed area overlap cleaning | Andrea Catania | 2018-04-09 | 3 | -16/+14 |
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| * | Merge pull request #17899 from AndreaCatania/area_cleaning | Rémi Verschelde | 2018-04-06 | 3 | -8/+8 |
| |\ | | | | | Fixed physics server area cleaning | ||||
| | * | Fixed physics server area cleaning | Andrea Catania | 2018-04-06 | 3 | -8/+8 |
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| * | | Merge pull request #17806 from Zylann/fix_heightmap_shape_size_check | Rémi Verschelde | 2018-04-05 | 2 | -14/+47 |
| |\ \ | | | | | | | Make heightmap shape usable in PhysicsServer | ||||
| | * | | Make heightmap shape usable from PhysicsServer | Marc Gilleron | 2018-03-28 | 2 | -14/+47 |
| | |/ | | | | | | | | | | | | | - Fixed bad size check - Fixed bad member initialization - Removed unused cell_size (Bullet expects us to use localScaling) - Accept precomputed min/max height, will be calculated if not provided | ||||
| * | | Corrected physics query max result checking | Andrea Catania | 2018-04-04 | 1 | -3/+10 |
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| * | | Merge pull request #17959 from AndreaCatania/kinfix2 | Rémi Verschelde | 2018-04-04 | 3 | -11/+5 |
| |\ \ | | | | | | | Fixed kinematic sliding on trimesh | ||||
| | * | | Fixed kinematic sliding on trimesh | Andrea Catania | 2018-04-04 | 3 | -11/+5 |
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| * | | Merge pull request #17900 from AndreaCatania/area_mon | Rémi Verschelde | 2018-04-03 | 1 | -1/+4 |
| |\ \ | | | | | | | physics area added monitorable check | ||||
| | * | | physics area added monitorable check | Andrea Catania | 2018-04-01 | 1 | -1/+4 |
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| * / | Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to ↵ | Alexander Alekseev | 2018-04-02 | 1 | -2/+2 |
| |/ | | | | exit without releasing the 'shapeInterface' pointer. | ||||
| * | Fixed leak in BulletPhysicsServer | Wilson E. Alvarez | 2018-03-13 | 1 | -1/+3 |
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| * | doc: Remove status from hardcoded version string | Rémi Verschelde | 2018-02-27 | 2 | -2/+2 |
| | | | | | It has no practical use case and just generates noise for each alpha, beta, etc. | ||||
| * | Merge pull request #17021 from AndreaCatania/kinfix | Rémi Verschelde | 2018-02-27 | 3 | -26/+15 |
| |\ | | | | | Fixed bullet kinematic char sliding | ||||
| | * | Fixed kinematic char sliding | Andrea Catania | 2018-02-25 | 3 | -26/+15 |
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| * | | Implemented Bullet method omit forces | Andrea Catania | 2018-02-27 | 3 | -9/+26 |
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| * | Fix typos with codespell | luz.paz | 2018-02-21 | 4 | -4/+4 |
| | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | ||||
| * | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde | 2018-02-20 | 6 | -37/+22 |
| |\ | | | | | Improved kinematic body, Now can move rigid body | ||||
| | * | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | 2018-02-20 | 6 | -37/+22 |
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| * | | Merge pull request #16530 from AndreaCatania/rays | Rémi Verschelde | 2018-02-19 | 5 | -12/+34 |
| |\ \ | | | | | | | Improved ray shape (2D and 3D) by addiing the possibility to act as r… | ||||
| | * | | Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵ | Andrea Catania | 2018-02-19 | 5 | -12/+34 |
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| * | | | Merge pull request #16751 from AndreaCatania/moreAPIs | Rémi Verschelde | 2018-02-19 | 2 | -0/+10 |
| |\ \ \ | | | | | | | | | Added Physics state APIs | ||||
| | * | | | Added Physics state APIs | Andrea Catania | 2018-02-16 | 2 | -0/+10 |
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| * / | | doc: Update version string in header | Rémi Verschelde | 2018-02-19 | 2 | -2/+2 |
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| * | | Merge pull request #16681 from AndreaCatania/kin_t | Rémi Verschelde | 2018-02-14 | 1 | -0/+2 |
| |\ \ | | | | | | | Added return true o collide when no rusult is NULL | ||||
| | * | | Added return true o collide when no rusult is NULL | Andrea Catania | 2018-02-14 | 1 | -0/+2 |
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| * | | | Merge pull request #16547 from Dar13/kinematic_gravity_fix | Rémi Verschelde | 2018-02-14 | 1 | -1/+2 |
| |\ \ \ | |/ / |/| | | Fixes gravity calculation for kinematic bodies in Bullet | ||||
| | * | | Fixes gravity calculation for kinematic bodies in Bullet | Neil Moore | 2018-02-13 | 1 | -1/+2 |
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| * / | Added physics API in order to enable/disable collisions between rigidbody ↵ | Andrea Catania | 2018-02-05 | 4 | -9/+40 |
| |/ | | | | | | attached to a joint with bullet physics bullet Fixes #16424 | ||||
| * | Fix inconsistencies and typos in argument names | Paolo Perkovic | 2018-02-01 | 7 | -19/+19 |
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| * | doc: Sync with current source | Rémi Verschelde | 2018-01-25 | 2 | -2/+2 |
| | | | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | ||||
| * | Improved stabilization of ray shape in Bullet | Andrea Catania | 2018-01-24 | 1 | -3/+10 |
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| * | attemp to fix #15743 | Mariano Suligoy | 2018-01-21 | 1 | -2/+4 |
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| * | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 5 | -7/+7 |
| | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | Fixed bullet physics body shape scaling | AndreaCatania | 2018-01-16 | 1 | -13/+12 |
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| * | SCons: Allow unbundling bullet on Linux (only 2.87+) | Rémi Verschelde | 2018-01-13 | 1 | -12/+9 |
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| * | bullet: Streamline bundling, remove extraneous src/ folder | Rémi Verschelde | 2018-01-13 | 2 | -39/+5 |
| | | | | | | | Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one. | ||||
| * | doc: Update version string in XML | Rémi Verschelde | 2018-01-13 | 2 | -2/+2 |
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| * | Removed useless error print on bullet shapes | AndreaCatania | 2018-01-08 | 1 | -1/+1 |
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| * | Fixed Bullet collision shapes scale | AndreaCatania | 2018-01-08 | 7 | -69/+65 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 47 | -155/+341 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Merge pull request #13257 from AndreaCatania/master | Rémi Verschelde | 2018-01-04 | 9 | -171/+220 |
| |\ | | | | | Fixed kinematic movement stuck, Changed how shape scale works. | ||||
| | * | Fixed kinematic movement stuck, Changed how shape scale works, Optimized | AndreaCatania | 2017-12-23 | 9 | -171/+220 |
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| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 47 | -94/+94 |
| | | | | | | | | | Happy new year to the wonderful Godot community! | ||||
| * | | fix typo in switch statement | firefly2442 | 2017-12-30 | 1 | -1/+1 |
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