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| author | luz.paz | 2018-02-21 11:30:55 -0500 |
|---|---|---|
| committer | Rémi Verschelde | 2018-02-21 19:46:06 +0100 |
| commit | 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5 (patch) | |
| tree | 74a9d00318eb6666ae65ae222d22f7d0352cc2ca /modules/bullet | |
| parent | 6afaf83de39d29746f8852daadadc0d46483c7ef (diff) | |
| download | godot-612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5.tar.gz godot-612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5.tar.zst godot-612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5.zip | |
Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
Diffstat (limited to 'modules/bullet')
| -rw-r--r-- | modules/bullet/bullet_physics_server.cpp | 2 | ||||
| -rw-r--r-- | modules/bullet/bullet_physics_server.h | 2 | ||||
| -rw-r--r-- | modules/bullet/godot_motion_state.h | 2 | ||||
| -rw-r--r-- | modules/bullet/space_bullet.cpp | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index 595e4951a..61ce26e9f 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -783,7 +783,7 @@ int BulletPhysicsServer::body_get_max_contacts_reported(RID p_body) const { return body->get_max_collisions_detection(); } -void BulletPhysicsServer::body_set_contacts_reported_depth_threshold(RID p_body, float p_treshold) { +void BulletPhysicsServer::body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) { WARN_PRINT("Not supported by bullet and even Godot"); } diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 885d58d98..e931915bb 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -239,7 +239,7 @@ public: virtual void body_set_max_contacts_reported(RID p_body, int p_contacts); virtual int body_get_max_contacts_reported(RID p_body) const; - virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_treshold); + virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold); virtual float body_get_contacts_reported_depth_threshold(RID p_body) const; virtual void body_set_omit_force_integration(RID p_body, bool p_omit); diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h index fe5d8418b..fa58e8658 100644 --- a/modules/bullet/godot_motion_state.h +++ b/modules/bullet/godot_motion_state.h @@ -87,7 +87,7 @@ public: public: /// Use this function to move kinematic body - /// -- or set initial transfom before body creation. + /// -- or set initial transform before body creation. void moveBody(const btTransform &newWorldTransform) { bodyKinematicWorldTransf = newWorldTransform; } diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 56441f7ef..e20a79f66 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -628,7 +628,7 @@ void SpaceBullet::destroy_world() { void SpaceBullet::check_ghost_overlaps() { - /// Algorith support variables + /// Algorithm support variables btConvexShape *other_body_shape; btConvexShape *area_shape; btGjkPairDetector::ClosestPointInput gjk_input; |
