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* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-272-2/+2
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* Merge pull request #17021 from AndreaCatania/kinfixRémi Verschelde2018-02-273-26/+15
|\ | | | | Fixed bullet kinematic char sliding
| * Fixed kinematic char slidingAndrea Catania2018-02-253-26/+15
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* | Implemented Bullet method omit forcesAndrea Catania2018-02-273-9/+26
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* Fix typos with codespellluz.paz2018-02-214-4/+4
| | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
* Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde2018-02-206-37/+22
|\ | | | | Improved kinematic body, Now can move rigid body
| * Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-206-37/+22
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* | Merge pull request #16530 from AndreaCatania/raysRémi Verschelde2018-02-195-12/+34
|\ \ | | | | | | Improved ray shape (2D and 3D) by addiing the possibility to act as r…
| * | Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵Andrea Catania2018-02-195-12/+34
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* | | Merge pull request #16751 from AndreaCatania/moreAPIsRémi Verschelde2018-02-192-0/+10
|\ \ \ | | | | | | | | Added Physics state APIs
| * | | Added Physics state APIsAndrea Catania2018-02-162-0/+10
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* / | doc: Update version string in headerRémi Verschelde2018-02-192-2/+2
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* | Merge pull request #16681 from AndreaCatania/kin_tRémi Verschelde2018-02-141-0/+2
|\ \ | | | | | | Added return true o collide when no rusult is NULL
| * | Added return true o collide when no rusult is NULLAndrea Catania2018-02-141-0/+2
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* | | Merge pull request #16547 from Dar13/kinematic_gravity_fixRémi Verschelde2018-02-141-1/+2
|\ \ \ | |/ / |/| | Fixes gravity calculation for kinematic bodies in Bullet
| * | Fixes gravity calculation for kinematic bodies in BulletNeil Moore2018-02-131-1/+2
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* / Added physics API in order to enable/disable collisions between rigidbody ↵Andrea Catania2018-02-054-9/+40
|/ | | | | | attached to a joint with bullet physics bullet Fixes #16424
* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-017-19/+19
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* doc: Sync with current sourceRémi Verschelde2018-01-252-2/+2
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* Improved stabilization of ray shape in BulletAndrea Catania2018-01-241-3/+10
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* attemp to fix #15743Mariano Suligoy2018-01-211-2/+4
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* Fix typos in code and docs with codespellRémi Verschelde2018-01-185-7/+7
| | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Fixed bullet physics body shape scalingAndreaCatania2018-01-161-13/+12
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* SCons: Allow unbundling bullet on Linux (only 2.87+)Rémi Verschelde2018-01-131-12/+9
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* bullet: Streamline bundling, remove extraneous src/ folderRémi Verschelde2018-01-132-39/+5
| | | | | | Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
* doc: Update version string in XMLRémi Verschelde2018-01-132-2/+2
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* Removed useless error print on bullet shapesAndreaCatania2018-01-081-1/+1
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* Fixed Bullet collision shapes scaleAndreaCatania2018-01-087-69/+65
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-0547-155/+341
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Merge pull request #13257 from AndreaCatania/masterRémi Verschelde2018-01-049-171/+220
|\ | | | | Fixed kinematic movement stuck, Changed how shape scale works.
| * Fixed kinematic movement stuck, Changed how shape scale works, OptimizedAndreaCatania2017-12-239-171/+220
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* | Update copyright statements to 2018Rémi Verschelde2018-01-0147-94/+94
| | | | | | | | Happy new year to the wonderful Godot community!
* | fix typo in switch statementfirefly24422017-12-301-1/+1
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* | Fixed dispatch callbackAndreaCatania2017-12-231-1/+1
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* | Fixed rigidbody sleping, Fixes #13952AndreaCatania2017-12-232-11/+29
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* | Fixed intersect_shape crash, closes #13697AndreaCatania2017-12-231-1/+4
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* Scons: Build modules in seperate env.Andreas Haas2017-12-131-3/+7
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* Merge pull request #13836 from AndreaCatania/scaleRémi Verschelde2017-12-119-57/+100
|\ | | | | Fixed bullet scale on get_transform and joints
| * Changed how 6DOF limits worksAndreaCatania2017-12-092-35/+31
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| * Fixed joint scaleAndreaCatania2017-12-095-14/+49
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| * Fixed bullet get_transform scaleAndreaCatania2017-12-083-8/+20
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* | Merge pull request #14516 from AndreaCatania/patch-2Rémi Verschelde2017-12-114-26/+34
|\ \ | | | | | | Implemented physics linear and angular lock
| * | Implemented physics linear and angular lockAndreaCatania2017-12-104-26/+34
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* | | Ray cast return shape id. Fixes #14473AndreaCatania2017-12-102-2/+9
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* | Merge pull request #12756 from Stratos695/masterRémi Verschelde2017-12-094-39/+22
|\ \ | |/ |/| Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
| * Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki2017-11-104-39/+22
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* | Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-0724-157/+206
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* | Fixed bullet server null pointer checkAndrea Catania2017-11-301-1/+1
| | | | | | Fixed bullet server null pointer check
* | doc: Update header version for 3.0-betaRémi Verschelde2017-11-242-2/+2
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* | Removed shape marginAndreaCatania2017-11-232-3/+4
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