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Author
Age
Files
Lines
*
Make heightmap shape usable from PhysicsServer
Marc Gilleron
2018-06-14
2
-14
/
+47
*
Bump version to 3.0.4
Hein-Pieter van Braam
2018-06-14
2
-2
/
+2
*
Fix documentation version strings
Hein-Pieter van Braam
2018-06-01
2
-2
/
+2
*
Fixed wrong function call
Andrea Catania
2018-04-28
1
-1
/
+1
*
Fixed area overlap cleaning
Andrea Catania
2018-04-28
3
-16
/
+14
*
Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to e...
Alexander Alekseev
2018-04-28
1
-2
/
+2
*
physics area added monitorable check
Andrea Catania
2018-04-28
1
-1
/
+4
*
Fixed physics server area cleaning
Andrea Catania
2018-04-28
3
-8
/
+8
*
Corrected physics query max result checking
Andrea Catania
2018-04-28
1
-3
/
+10
*
Fixed leak in BulletPhysicsServer
Wilson E. Alvarez
2018-03-29
1
-1
/
+3
*
doc: Update version string for 3.0.2
Rémi Verschelde
2018-02-27
2
-2
/
+2
*
Update doc version strings to 3.0.1
Hein-Pieter van Braam
2018-02-24
2
-2
/
+2
*
Fix typos with codespell
luz.paz
2018-02-22
4
-4
/
+4
*
Fixes gravity calculation for kinematic bodies in Bullet
Neil Moore
2018-02-21
1
-1
/
+2
*
Added return true o collide when no rusult is NULL
Andrea Catania
2018-02-19
1
-0
/
+2
*
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-04
7
-19
/
+19
*
doc: Sync with current source
Rémi Verschelde
2018-01-25
2
-2
/
+2
*
Improved stabilization of ray shape in Bullet
Andrea Catania
2018-01-24
1
-3
/
+10
*
attemp to fix #15743
Mariano Suligoy
2018-01-21
1
-2
/
+4
*
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
5
-7
/
+7
*
Fixed bullet physics body shape scaling
AndreaCatania
2018-01-16
1
-13
/
+12
*
SCons: Allow unbundling bullet on Linux (only 2.87+)
Rémi Verschelde
2018-01-13
1
-12
/
+9
*
bullet: Streamline bundling, remove extraneous src/ folder
Rémi Verschelde
2018-01-13
2
-39
/
+5
*
doc: Update version string in XML
Rémi Verschelde
2018-01-13
2
-2
/
+2
*
Removed useless error print on bullet shapes
AndreaCatania
2018-01-08
1
-1
/
+1
*
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-08
7
-69
/
+65
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
47
-155
/
+341
*
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-04
9
-171
/
+220
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*
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-23
9
-171
/
+220
*
|
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
47
-94
/
+94
*
|
fix typo in switch statement
firefly2442
2017-12-30
1
-1
/
+1
*
|
Fixed dispatch callback
AndreaCatania
2017-12-23
1
-1
/
+1
*
|
Fixed rigidbody sleping, Fixes #13952
AndreaCatania
2017-12-23
2
-11
/
+29
*
|
Fixed intersect_shape crash, closes #13697
AndreaCatania
2017-12-23
1
-1
/
+4
|
/
*
Scons: Build modules in seperate env.
Andreas Haas
2017-12-13
1
-3
/
+7
*
Merge pull request #13836 from AndreaCatania/scale
Rémi Verschelde
2017-12-11
9
-57
/
+100
|
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*
Changed how 6DOF limits works
AndreaCatania
2017-12-09
2
-35
/
+31
|
*
Fixed joint scale
AndreaCatania
2017-12-09
5
-14
/
+49
|
*
Fixed bullet get_transform scale
AndreaCatania
2017-12-08
3
-8
/
+20
*
|
Merge pull request #14516 from AndreaCatania/patch-2
Rémi Verschelde
2017-12-11
4
-26
/
+34
|
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*
|
Implemented physics linear and angular lock
AndreaCatania
2017-12-10
4
-26
/
+34
*
|
|
Ray cast return shape id. Fixes #14473
AndreaCatania
2017-12-10
2
-2
/
+9
|
/
/
*
|
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-09
4
-39
/
+22
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*
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-10
4
-39
/
+22
*
|
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
24
-157
/
+206
*
|
Fixed bullet server null pointer check
Andrea Catania
2017-11-30
1
-1
/
+1
*
|
doc: Update header version for 3.0-beta
Rémi Verschelde
2017-11-24
2
-2
/
+2
*
|
Removed shape margin
AndreaCatania
2017-11-23
2
-3
/
+4
*
|
Merge pull request #13202 from AndreaCatania/master
Rémi Verschelde
2017-11-23
1
-0
/
+1
|
\
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*
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Space override scratching when body is add to world
AndreaCatania
2017-11-23
1
-0
/
+1
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