aboutsummaryrefslogtreecommitdiff
path: root/modules/bullet/rigid_body_bullet.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Implemented Bullet method omit forcesAndrea Catania2018-02-271-0/+4
|
* Added Physics state APIsAndrea Catania2018-02-161-0/+2
|
* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-2/+2
|
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-2/+2
| | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-5/+9
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fixed rigidbody sleping, Fixes #13952AndreaCatania2017-12-231-0/+1
|
* Implemented physics linear and angular lockAndreaCatania2017-12-101-3/+4
|
* Merge pull request #12756 from Stratos695/masterRémi Verschelde2017-12-091-3/+3
|\ | | | | Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
| * Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki2017-11-101-3/+3
| |
* | Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
|/
* Rewritten kinematic systemAndreaCatania2017-11-071-6/+4
|
* Bullet physics engine implementationAndreaCatania2017-11-041-0/+304
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.