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path: root/modules/bullet/rigid_body_bullet.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Implemented Bullet method omit forcesAndrea Catania2018-02-271-0/+8
* Added Physics state APIsAndrea Catania2018-02-161-0/+8
* Fixes gravity calculation for kinematic bodies in BulletNeil Moore2018-02-131-1/+2
* attemp to fix #15743Mariano Suligoy2018-01-211-2/+4
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-1/+1
* Fixed Bullet collision shapes scaleAndreaCatania2018-01-081-3/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-7/+13
* Merge pull request #13257 from AndreaCatania/masterRémi Verschelde2018-01-041-30/+9
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| * Fixed kinematic movement stuck, Changed how shape scale works, OptimizedAndreaCatania2017-12-231-30/+9
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* | Fixed dispatch callbackAndreaCatania2017-12-231-1/+1
* | Fixed rigidbody sleping, Fixes #13952AndreaCatania2017-12-231-11/+28
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* Merge pull request #13836 from AndreaCatania/scaleRémi Verschelde2017-12-111-5/+8
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| * Fixed bullet get_transform scaleAndreaCatania2017-12-081-5/+8
* | Implemented physics linear and angular lockAndreaCatania2017-12-101-17/+24
* | Merge pull request #12756 from Stratos695/masterRémi Verschelde2017-12-091-30/+13
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| * Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki2017-11-101-30/+13
* | Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-19/+19
* | Set gravity on change body modeAndreaCatania2017-11-211-0/+2
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* Rewritten kinematic systemAndreaCatania2017-11-071-28/+18
* Bullet physics engine implementationAndreaCatania2017-11-041-0/+1009