| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix typos with codespell | luz.paz | 2018-02-21 | 1 | -1/+1 |
| * | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | 2018-02-20 | 1 | -1/+1 |
| * | Added physics API in order to enable/disable collisions between rigidbody att... | Andrea Catania | 2018-02-05 | 1 | -0/+3 |
| * | Fix inconsistencies and typos in argument names | Paolo Perkovic | 2018-02-01 | 1 | -2/+2 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -2/+5 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Implemented physics linear and angular lock | AndreaCatania | 2017-12-10 | 1 | -2/+2 |
| * | Allow double-axis lock in RigidBody and KinematicBody | Eric Rybicki | 2017-11-10 | 1 | -2/+2 |
| * | Merge pull request #12713 from AndreaCatania/master | Juan Linietsky | 2017-11-09 | 1 | -1/+4 |
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| | * | Rewritten kinematic system | AndreaCatania | 2017-11-07 | 1 | -1/+4 |
| * | | Bullet - Added support to multiple spaces | AndreaCatania | 2017-11-05 | 1 | -1/+2 |
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| * | Bullet physics engine implementation | AndreaCatania | 2017-11-04 | 1 | -0/+358 |
