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* Allow configuring iOS exportRuslan Mustakov2017-11-2112-63/+82
| | | | | | | | | | | | | | | | | - EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
* Change HTML5 start-up APILeon Krause2017-11-191-12/+13
| | | | | | | | Rename engine.start() to startGame(), new start() takes string arguments handed directly to main(). Rename Engine.loadEngine() to load(). Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and preloadFile().
* Remove asm.js support from HTML5 platformLeon Krause2017-11-181-2/+0
| | | | | Since WebGL 2.0 is required, requiring WebAssembly support as well has little impact on compatibility.
* Convert DOS line endings to Unix line endingsRémi Verschelde2017-11-052-71/+71
| | | | | | | Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml` always showing up as modified. Might cause issues on Windows due to the removal of BOMs or change of line endings in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
* Sign iOS dylibs before packagingRuslan Mustakov2017-10-161-5/+5
| | | | | | These changes allow to open the exported project in XCode and Run it immediately to begin debugging. Before these changes you'd have to sign GDNative libs and change Build Configuration manually.
* Change OSX version from 2.2-dev to 3.0-devScott Beca2017-09-261-2/+2
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* Enhance iOS exportRuslan Mustakov2017-09-2645-236/+235
| | | | | | | | | | - The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
* Dist: Fix typos in manpageRémi Verschelde2017-09-241-2/+2
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* Dist: Use HTTPS for screenshot link in AppData fileRémi Verschelde2017-09-242-5/+5
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* Dist: Add man page for Linux packagersRémi Verschelde2017-09-241-0/+165
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* Dist: Add desktop and AppStream files for Linux packagersRémi Verschelde2017-09-242-0/+43
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* Merge pull request #11154 from eska014/html5-startup-revampPoommetee Ketson2017-09-122-151/+386
|\ | | | | HTML5 start-up overhaul with download progress display
| * HTML5 start-up overhaulLeon Krause2017-09-112-151/+386
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Use new icons everywhereTimo Schwarzer2017-05-288-0/+0
| | | | Closes #8879
* Adapt tutorials (Godot Docs) icon to new designRémi Verschelde2017-05-171-0/+138
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Merge pull request #8191 from eska014/webgl2-exportJuan Linietsky2017-03-291-5/+7
|\ | | | | WebGL 2 export per WebAssembly or asm.js
| * WebGL 2 export per WebAssembly or asm.jseska2017-03-291-5/+7
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* | Remove redundant subfolder in iOS templateRémi Verschelde2017-03-2639-5/+4
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* Added AppImage structureDaniel J. Ramirez2017-03-043-0/+12
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* Reorder the folders in tools to prepare moving tools/editorRémi Verschelde2017-02-0957-0/+1047
- `certs` and `editor_fonts` go to `thirdparty` - `dist` and `scripts` go to a new `misc` folder - `collada` and `doc` go to `tools/editor` The next step will be to rename `tools/editor` to `editor` directly, but this will be done at the right time to avoid breaking too many PRs.