| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas | 2016-09-15 | 1 | -0/+7 | |
| | | | | | | | | | | | | | | | | fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed. | |||||
| * | | | Added API version and hashing to ObjectTypeDB | Juan Linietsky | 2016-09-14 | 1 | -0/+5 | |
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| * | | Merge pull request #6363 from vnen/winrt | Juan Linietsky | 2016-09-10 | 1 | -0/+4 | |
| |\ \ | | | | | | | Fix the support for WinRT/UWP | |||||
| | * | | Implement missing WinRT functions | George Marques | 2016-09-03 | 1 | -0/+4 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | - Fix buildsystem for WinRT/UWP platform. - Add audio driver and joystick mapping for WinRT. - Enable thread class for WinRT. - Refactor MSVC compiler architecture detection to methods.py, so it can be used by Windows and WinRT. | |||||
| * | | | Merge pull request #6413 from caryoscelus/script_load_singletons | Juan Linietsky | 2016-09-10 | 1 | -75/+72 | |
| |\ \ \ | | | | | | | | | enable autoload for command-line scripts | |||||
| | * | | | enable autoload for command-line scripts | caryoscelus | 2016-09-06 | 1 | -75/+72 | |
| | | |/ | |/| | | | | | | | fixes #6360 | |||||
| * | | | Merge pull request #6442 from RandomShaper/fix-action-release | George Marques | 2016-09-10 | 1 | -1/+1 | |
| |\ \ \ | | | | | | | | | Fix Input.action_release() marking action as pressed | |||||
| | * | | | Fix Input.action_release() marking action as pressed | Pedro J. Estébanez | 2016-09-10 | 1 | -1/+1 | |
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| * / / | x11: fix x360 wireless gamepad mapping. | Andreas Haas | 2016-09-08 | 1 | -1/+1 | |
| |/ / | | | | | | | | | Uses hat values instead of buttons for the dpad now. Fixes #6419 | |||||
| * | | Update gamepad mappings from community db. | Andreas Haas | 2016-09-02 | 1 | -1/+28 | |
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| * | | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | 2016-09-01 | 3 | -27/+97 | |
| |/ | | | | is_action_just_released() | |||||
| * | Fix crash when trying to access the guid of an unavailable Gamepad. | Andreas Haas | 2016-08-28 | 1 | -0/+1 | |
| | | | | | Throws an error now. | |||||
| * | Fix steam controller gamepad mapping | Andreas Haas | 2016-08-05 | 1 | -1/+1 | |
| | | | | | The left stick click was missing | |||||
| * | Add gamepad mapping for the steam controller userspace driver. | Andreas Haas | 2016-07-26 | 1 | -0/+1 | |
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| * | Added gyroscope support to Godot and Android | Jamil Halabi | 2016-07-16 | 2 | -0/+17 | |
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| * | Merge pull request #5634 from vnen/assetlib-map-crash | Rémi Verschelde | 2016-07-11 | 1 | -0/+2 | |
| |\ | | | | | Fix crash on asset lib install | |||||
| | * | Fix crash on asset lib install | George Marques | 2016-07-10 | 1 | -0/+2 | |
| | | | | | | | | | | | This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode. | |||||
| * | | Merge pull request #5559 from Hinsbart/connected_joysticks | punto- | 2016-07-10 | 2 | -3/+18 | |
| |\ \ | | | | | | | Input: add get_connected_joysticks() method. | |||||
| | * | | Input: add get_connected_joysticks() method. | Andreas Haas | 2016-07-05 | 2 | -3/+18 | |
| | | | | | | | | | | | | | fixes #5465 | |||||
| * | | | Merge pull request #5533 from Hinsbart/cursor_atex | Juan Linietsky | 2016-07-10 | 1 | -1/+4 | |
| |\ \ \ | |_|/ |/| | | Can use AtlasTextures as custom mouse cursor. | |||||
| | * | | Can use AtlasTextures as custom mouse cursor. | Andreas Haas | 2016-07-03 | 1 | -1/+4 | |
| | |/ | | | | | | | fixes #3957 | |||||
| * | | removed target_fps option, moved it to debug (it makes no sense for games). ↵ | Juan Linietsky | 2016-07-09 | 1 | -2/+10 | |
| | | | | | | | | | Added a frame_delay option for games that don't want to use the CPU fully. | |||||
| * | | Regenerate hardcoded Godot icon to match current one | Rémi Verschelde | 2016-07-09 | 1 | -4/+1386 | |
| | | | | | | | | | | | | | Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export of the SVG icon. Also improved the formatting of the splash array to avoid having 65k char-long lines. | |||||
| * | | Removed unused variables (first pass) | Rémi Verschelde | 2016-07-07 | 1 | -5/+2 | |
| |/ | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||||
| * | Set default duration parameter of joystick vibration to 0. | Andreas Haas | 2016-06-21 | 1 | -1/+1 | |
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| * | Fix the joystick vibration timestamp | Wilhem Barbier | 2016-06-20 | 1 | -1/+1 | |
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| * | Merge pull request #5225 from Hinsbart/x_rumble | Rémi Verschelde | 2016-06-19 | 1 | -1/+1 | |
| |\ | | | | | Windows: Support gamepad vibration using XInput. | |||||
| | * | Windows: Support gamepad vibration using XInput. | Andreas Haas | 2016-06-15 | 1 | -1/+1 | |
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| * | | update EditorDirDialog on external change, closes #4629 | Juan Linietsky | 2016-06-18 | 1 | -2/+3 | |
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| * | | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 2 | -0/+56 | |
| |/ | | | Also removes a couple wrong Godot headers from third-party source files. | |||||
| * | Add joystick vibration support on Linux (#5043) | Wilhem Barbier | 2016-06-15 | 2 | -0/+64 | |
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| * | Update gamepad mappings. | Andreas Haas | 2016-06-14 | 1 | -0/+18 | |
| | | | | | Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB | |||||
| * | vsync support | Juan Linietsky | 2016-06-05 | 1 | -0/+3 | |
| | | | | | | | -works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | |||||
| * | Make Input Actions config not affect the editor | Juan Linietsky | 2016-06-05 | 1 | -1/+4 | |
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| * | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | 2016-05-30 | 1 | -1/+11 | |
| | | | | | -Implemented HiDPI detection and support for Godot Editor! | |||||
| * | Add magnetometer sensor support for Android | fluffrabbit | 2016-05-27 | 2 | -0/+17 | |
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| * | Change low processor usage mode to cap to 60 FPS rather than 40 FPS | Calinou | 2016-05-22 | 1 | -1/+1 | |
| | | | | | | | This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed. | |||||
| * | First version of Profiler | Juan Linietsky | 2016-05-21 | 1 | -8/+32 | |
| | | | | | | It is now possible to profile GDScript as well as some parts of Godot internals. | |||||
| * | Fix ds3 gamepad mapping | Hinsbart | 2016-05-04 | 1 | -0/+1 | |
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| * | Always set default clear color | eska | 2016-04-15 | 1 | -3/+5 | |
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| * | Borderless window support for the Win32 build. Default window position is ↵ | Saracen | 2016-03-12 | 1 | -0/+3 | |
| | | | | | now also centred. | |||||
| * | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | 2016-03-12 | 1 | -0/+2 | |
| | | | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -63/+63 | |
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| * | use joystick name from mapping-db if available | hinsbart | 2016-02-29 | 2 | -0/+3 | |
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| * | OUYA gamepad mappings fix | Krzysztof Jankowski | 2016-02-25 | 1 | -0/+1 | |
| | | | | Fix gamepad mappings for OUYA revision 4 | |||||
| * | adds -pm and -project_manager command line options to start project manager | Ariel Manzur | 2016-02-25 | 1 | -2/+5 | |
| | | | | | fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager | |||||
| * | added more Android gamepad mappings | Dana Olson | 2016-02-24 | 1 | -2/+5 | |
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| * | added a couple more Linux mappings, tweaked Ouya Linux mapping | Dana Olson | 2016-02-23 | 1 | -2/+6 | |
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| * | fix is_joy_mapped return value | hondres | 2016-02-16 | 1 | -1/+2 | |
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| * | fix joystick axis handling for Input.is_action_pressed() | hondres | 2016-02-15 | 1 | -0/+12 | |
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