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| * | Fix input action pressed state not changing for quick joystick movements.Andreas Haas2016-09-151-0/+7
| | | | | | | | | | | | | | | fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed.
* | | Added API version and hashing to ObjectTypeDBJuan Linietsky2016-09-141-0/+5
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* | Merge pull request #6363 from vnen/winrtJuan Linietsky2016-09-101-0/+4
|\ \ | | | | | | Fix the support for WinRT/UWP
| * | Implement missing WinRT functionsGeorge Marques2016-09-031-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | - Fix buildsystem for WinRT/UWP platform. - Add audio driver and joystick mapping for WinRT. - Enable thread class for WinRT. - Refactor MSVC compiler architecture detection to methods.py, so it can be used by Windows and WinRT.
* | | Merge pull request #6413 from caryoscelus/script_load_singletonsJuan Linietsky2016-09-101-75/+72
|\ \ \ | | | | | | | | enable autoload for command-line scripts
| * | | enable autoload for command-line scriptscaryoscelus2016-09-061-75/+72
| | |/ | |/| | | | | | | fixes #6360
* | | Merge pull request #6442 from RandomShaper/fix-action-releaseGeorge Marques2016-09-101-1/+1
|\ \ \ | | | | | | | | Fix Input.action_release() marking action as pressed
| * | | Fix Input.action_release() marking action as pressedPedro J. Estébanez2016-09-101-1/+1
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* / / x11: fix x360 wireless gamepad mapping.Andreas Haas2016-09-081-1/+1
|/ / | | | | | | | | Uses hat values instead of buttons for the dpad now. Fixes #6419
* | Update gamepad mappings from community db.Andreas Haas2016-09-021-1/+28
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* | -Modified Input and added is_action_just_pressed() as well as ↵Juan Linietsky2016-09-013-27/+97
|/ | | | is_action_just_released()
* Fix crash when trying to access the guid of an unavailable Gamepad.Andreas Haas2016-08-281-0/+1
| | | | Throws an error now.
* Fix steam controller gamepad mappingAndreas Haas2016-08-051-1/+1
| | | | The left stick click was missing
* Add gamepad mapping for the steam controller userspace driver.Andreas Haas2016-07-261-0/+1
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* Added gyroscope support to Godot and AndroidJamil Halabi2016-07-162-0/+17
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* Merge pull request #5634 from vnen/assetlib-map-crashRémi Verschelde2016-07-111-0/+2
|\ | | | | Fix crash on asset lib install
| * Fix crash on asset lib installGeorge Marques2016-07-101-0/+2
| | | | | | | | | | This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode.
* | Merge pull request #5559 from Hinsbart/connected_joystickspunto-2016-07-102-3/+18
|\ \ | | | | | | Input: add get_connected_joysticks() method.
| * | Input: add get_connected_joysticks() method.Andreas Haas2016-07-052-3/+18
| | | | | | | | | | | | fixes #5465
* | | Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky2016-07-101-1/+4
|\ \ \ | |_|/ |/| | Can use AtlasTextures as custom mouse cursor.
| * | Can use AtlasTextures as custom mouse cursor.Andreas Haas2016-07-031-1/+4
| |/ | | | | | | fixes #3957
* | removed target_fps option, moved it to debug (it makes no sense for games). ↵Juan Linietsky2016-07-091-2/+10
| | | | | | | | Added a frame_delay option for games that don't want to use the CPU fully.
* | Regenerate hardcoded Godot icon to match current oneRémi Verschelde2016-07-091-4/+1386
| | | | | | | | | | | | Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export of the SVG icon. Also improved the formatting of the splash array to avoid having 65k char-long lines.
* | Removed unused variables (first pass)Rémi Verschelde2016-07-071-5/+2
|/ | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Set default duration parameter of joystick vibration to 0.Andreas Haas2016-06-211-1/+1
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* Fix the joystick vibration timestampWilhem Barbier2016-06-201-1/+1
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* Merge pull request #5225 from Hinsbart/x_rumbleRémi Verschelde2016-06-191-1/+1
|\ | | | | Windows: Support gamepad vibration using XInput.
| * Windows: Support gamepad vibration using XInput.Andreas Haas2016-06-151-1/+1
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* | update EditorDirDialog on external change, closes #4629Juan Linietsky2016-06-181-2/+3
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* | Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-182-0/+56
|/ | | Also removes a couple wrong Godot headers from third-party source files.
* Add joystick vibration support on Linux (#5043)Wilhem Barbier2016-06-152-0/+64
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* Update gamepad mappings.Andreas Haas2016-06-141-0/+18
| | | | Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB
* vsync supportJuan Linietsky2016-06-051-0/+3
| | | | | | -works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
* Make Input Actions config not affect the editorJuan Linietsky2016-06-051-1/+4
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* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-1/+11
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Add magnetometer sensor support for Androidfluffrabbit2016-05-272-0/+17
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* Change low processor usage mode to cap to 60 FPS rather than 40 FPSCalinou2016-05-221-1/+1
| | | | | | This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed.
* First version of ProfilerJuan Linietsky2016-05-211-8/+32
| | | | | It is now possible to profile GDScript as well as some parts of Godot internals.
* Fix ds3 gamepad mappingHinsbart2016-05-041-0/+1
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* Always set default clear coloreska2016-04-151-3/+5
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* Borderless window support for the Win32 build. Default window position is ↵Saracen2016-03-121-0/+3
| | | | now also centred.
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-0/+2
| | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
* remove trailing whitespaceHubert Jarosz2016-03-091-63/+63
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* use joystick name from mapping-db if availablehinsbart2016-02-292-0/+3
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* OUYA gamepad mappings fixKrzysztof Jankowski2016-02-251-0/+1
| | | Fix gamepad mappings for OUYA revision 4
* adds -pm and -project_manager command line options to start project managerAriel Manzur2016-02-251-2/+5
| | | | fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
* added more Android gamepad mappingsDana Olson2016-02-241-2/+5
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* added a couple more Linux mappings, tweaked Ouya Linux mappingDana Olson2016-02-231-2/+6
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* fix is_joy_mapped return valuehondres2016-02-161-1/+2
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* fix joystick axis handling for Input.is_action_pressed()hondres2016-02-151-0/+12
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