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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Fix input action pressed state not changing for quick joystick movements.
Andreas Haas
2016-09-15
1
-0
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+7
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Added API version and hashing to ObjectTypeDB
Juan Linietsky
2016-09-14
1
-0
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+5
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Merge pull request #6363 from vnen/winrt
Juan Linietsky
2016-09-10
1
-0
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+4
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Implement missing WinRT functions
George Marques
2016-09-03
1
-0
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+4
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Merge pull request #6413 from caryoscelus/script_load_singletons
Juan Linietsky
2016-09-10
1
-75
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+72
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enable autoload for command-line scripts
caryoscelus
2016-09-06
1
-75
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+72
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Merge pull request #6442 from RandomShaper/fix-action-release
George Marques
2016-09-10
1
-1
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+1
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Fix Input.action_release() marking action as pressed
Pedro J. Estébanez
2016-09-10
1
-1
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+1
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x11: fix x360 wireless gamepad mapping.
Andreas Haas
2016-09-08
1
-1
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+1
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Update gamepad mappings from community db.
Andreas Haas
2016-09-02
1
-1
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+28
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-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-09-01
3
-27
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+97
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Fix crash when trying to access the guid of an unavailable Gamepad.
Andreas Haas
2016-08-28
1
-0
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+1
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Fix steam controller gamepad mapping
Andreas Haas
2016-08-05
1
-1
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+1
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Add gamepad mapping for the steam controller userspace driver.
Andreas Haas
2016-07-26
1
-0
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+1
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Added gyroscope support to Godot and Android
Jamil Halabi
2016-07-16
2
-0
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+17
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Merge pull request #5634 from vnen/assetlib-map-crash
Rémi Verschelde
2016-07-11
1
-0
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+2
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Fix crash on asset lib install
George Marques
2016-07-10
1
-0
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+2
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Merge pull request #5559 from Hinsbart/connected_joysticks
punto-
2016-07-10
2
-3
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+18
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Input: add get_connected_joysticks() method.
Andreas Haas
2016-07-05
2
-3
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+18
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Merge pull request #5533 from Hinsbart/cursor_atex
Juan Linietsky
2016-07-10
1
-1
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+4
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Can use AtlasTextures as custom mouse cursor.
Andreas Haas
2016-07-03
1
-1
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+4
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removed target_fps option, moved it to debug (it makes no sense for games). A...
Juan Linietsky
2016-07-09
1
-2
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+10
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Regenerate hardcoded Godot icon to match current one
Rémi Verschelde
2016-07-09
1
-4
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+1386
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Removed unused variables (first pass)
Rémi Verschelde
2016-07-07
1
-5
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+2
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Set default duration parameter of joystick vibration to 0.
Andreas Haas
2016-06-21
1
-1
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+1
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Fix the joystick vibration timestamp
Wilhem Barbier
2016-06-20
1
-1
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+1
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Merge pull request #5225 from Hinsbart/x_rumble
Rémi Verschelde
2016-06-19
1
-1
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+1
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Windows: Support gamepad vibration using XInput.
Andreas Haas
2016-06-15
1
-1
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+1
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update EditorDirDialog on external change, closes #4629
Juan Linietsky
2016-06-18
1
-2
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+3
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Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
2
-0
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+56
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Add joystick vibration support on Linux (#5043)
Wilhem Barbier
2016-06-15
2
-0
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+64
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Update gamepad mappings.
Andreas Haas
2016-06-14
1
-0
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+18
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vsync support
Juan Linietsky
2016-06-05
1
-0
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+3
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Make Input Actions config not affect the editor
Juan Linietsky
2016-06-05
1
-1
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+4
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-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-30
1
-1
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+11
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Add magnetometer sensor support for Android
fluffrabbit
2016-05-27
2
-0
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+17
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Change low processor usage mode to cap to 60 FPS rather than 40 FPS
Calinou
2016-05-22
1
-1
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+1
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First version of Profiler
Juan Linietsky
2016-05-21
1
-8
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+32
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Fix ds3 gamepad mapping
Hinsbart
2016-05-04
1
-0
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+1
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Always set default clear color
eska
2016-04-15
1
-3
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+5
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Borderless window support for the Win32 build. Default window position is now...
Saracen
2016-03-12
1
-0
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+3
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-Made editor support SSL certs by default (embedded them)
Juan Linietsky
2016-03-12
1
-0
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+2
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remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-63
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+63
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use joystick name from mapping-db if available
hinsbart
2016-02-29
2
-0
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+3
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OUYA gamepad mappings fix
Krzysztof Jankowski
2016-02-25
1
-0
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+1
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adds -pm and -project_manager command line options to start project manager
Ariel Manzur
2016-02-25
1
-2
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+5
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added more Android gamepad mappings
Dana Olson
2016-02-24
1
-2
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+5
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added a couple more Linux mappings, tweaked Ouya Linux mapping
Dana Olson
2016-02-23
1
-2
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+6
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fix is_joy_mapped return value
hondres
2016-02-16
1
-1
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+2
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fix joystick axis handling for Input.is_action_pressed()
hondres
2016-02-15
1
-0
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+12
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