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| * | Fix input action pressed state not changing for quick joystick movements.Andreas Haas2016-09-151-0/+7
* | | Added API version and hashing to ObjectTypeDBJuan Linietsky2016-09-141-0/+5
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* | Merge pull request #6363 from vnen/winrtJuan Linietsky2016-09-101-0/+4
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| * | Implement missing WinRT functionsGeorge Marques2016-09-031-0/+4
* | | Merge pull request #6413 from caryoscelus/script_load_singletonsJuan Linietsky2016-09-101-75/+72
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| * | | enable autoload for command-line scriptscaryoscelus2016-09-061-75/+72
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* | | Merge pull request #6442 from RandomShaper/fix-action-releaseGeorge Marques2016-09-101-1/+1
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| * | | Fix Input.action_release() marking action as pressedPedro J. Estébanez2016-09-101-1/+1
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* / / x11: fix x360 wireless gamepad mapping.Andreas Haas2016-09-081-1/+1
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* | Update gamepad mappings from community db.Andreas Haas2016-09-021-1/+28
* | -Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky2016-09-013-27/+97
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* Fix crash when trying to access the guid of an unavailable Gamepad.Andreas Haas2016-08-281-0/+1
* Fix steam controller gamepad mappingAndreas Haas2016-08-051-1/+1
* Add gamepad mapping for the steam controller userspace driver.Andreas Haas2016-07-261-0/+1
* Added gyroscope support to Godot and AndroidJamil Halabi2016-07-162-0/+17
* Merge pull request #5634 from vnen/assetlib-map-crashRémi Verschelde2016-07-111-0/+2
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| * Fix crash on asset lib installGeorge Marques2016-07-101-0/+2
* | Merge pull request #5559 from Hinsbart/connected_joystickspunto-2016-07-102-3/+18
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| * | Input: add get_connected_joysticks() method.Andreas Haas2016-07-052-3/+18
* | | Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky2016-07-101-1/+4
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| * | Can use AtlasTextures as custom mouse cursor.Andreas Haas2016-07-031-1/+4
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* | removed target_fps option, moved it to debug (it makes no sense for games). A...Juan Linietsky2016-07-091-2/+10
* | Regenerate hardcoded Godot icon to match current oneRémi Verschelde2016-07-091-4/+1386
* | Removed unused variables (first pass)Rémi Verschelde2016-07-071-5/+2
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* Set default duration parameter of joystick vibration to 0.Andreas Haas2016-06-211-1/+1
* Fix the joystick vibration timestampWilhem Barbier2016-06-201-1/+1
* Merge pull request #5225 from Hinsbart/x_rumbleRémi Verschelde2016-06-191-1/+1
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| * Windows: Support gamepad vibration using XInput.Andreas Haas2016-06-151-1/+1
* | update EditorDirDialog on external change, closes #4629Juan Linietsky2016-06-181-2/+3
* | Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-182-0/+56
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* Add joystick vibration support on Linux (#5043)Wilhem Barbier2016-06-152-0/+64
* Update gamepad mappings.Andreas Haas2016-06-141-0/+18
* vsync supportJuan Linietsky2016-06-051-0/+3
* Make Input Actions config not affect the editorJuan Linietsky2016-06-051-1/+4
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-1/+11
* Add magnetometer sensor support for Androidfluffrabbit2016-05-272-0/+17
* Change low processor usage mode to cap to 60 FPS rather than 40 FPSCalinou2016-05-221-1/+1
* First version of ProfilerJuan Linietsky2016-05-211-8/+32
* Fix ds3 gamepad mappingHinsbart2016-05-041-0/+1
* Always set default clear coloreska2016-04-151-3/+5
* Borderless window support for the Win32 build. Default window position is now...Saracen2016-03-121-0/+3
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-0/+2
* remove trailing whitespaceHubert Jarosz2016-03-091-63/+63
* use joystick name from mapping-db if availablehinsbart2016-02-292-0/+3
* OUYA gamepad mappings fixKrzysztof Jankowski2016-02-251-0/+1
* adds -pm and -project_manager command line options to start project managerAriel Manzur2016-02-251-2/+5
* added more Android gamepad mappingsDana Olson2016-02-241-2/+5
* added a couple more Linux mappings, tweaked Ouya Linux mappingDana Olson2016-02-231-2/+6
* fix is_joy_mapped return valuehondres2016-02-161-1/+2
* fix joystick axis handling for Input.is_action_pressed()hondres2016-02-151-0/+12