| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add gamepad mapping for the steam controller userspace driver. | Andreas Haas | 2016-07-26 | 1 | -0/+1 |
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| * | Added gyroscope support to Godot and Android | Jamil Halabi | 2016-07-16 | 2 | -0/+17 |
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| * | Merge pull request #5634 from vnen/assetlib-map-crash | Rémi Verschelde | 2016-07-11 | 1 | -0/+2 |
| |\ | | | | | Fix crash on asset lib install | ||||
| | * | Fix crash on asset lib install | George Marques | 2016-07-10 | 1 | -0/+2 |
| | | | | | | | | | | | This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode. | ||||
| * | | Merge pull request #5559 from Hinsbart/connected_joysticks | punto- | 2016-07-10 | 2 | -3/+18 |
| |\ \ | | | | | | | Input: add get_connected_joysticks() method. | ||||
| | * | | Input: add get_connected_joysticks() method. | Andreas Haas | 2016-07-05 | 2 | -3/+18 |
| | | | | | | | | | | | | | fixes #5465 | ||||
| * | | | Merge pull request #5533 from Hinsbart/cursor_atex | Juan Linietsky | 2016-07-10 | 1 | -1/+4 |
| |\ \ \ | |_|/ |/| | | Can use AtlasTextures as custom mouse cursor. | ||||
| | * | | Can use AtlasTextures as custom mouse cursor. | Andreas Haas | 2016-07-03 | 1 | -1/+4 |
| | |/ | | | | | | | fixes #3957 | ||||
| * | | removed target_fps option, moved it to debug (it makes no sense for games). ↵ | Juan Linietsky | 2016-07-09 | 1 | -2/+10 |
| | | | | | | | | | Added a frame_delay option for games that don't want to use the CPU fully. | ||||
| * | | Regenerate hardcoded Godot icon to match current one | Rémi Verschelde | 2016-07-09 | 1 | -4/+1386 |
| | | | | | | | | | | | | | Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export of the SVG icon. Also improved the formatting of the splash array to avoid having 65k char-long lines. | ||||
| * | | Removed unused variables (first pass) | Rémi Verschelde | 2016-07-07 | 1 | -5/+2 |
| |/ | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | Set default duration parameter of joystick vibration to 0. | Andreas Haas | 2016-06-21 | 1 | -1/+1 |
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| * | Fix the joystick vibration timestamp | Wilhem Barbier | 2016-06-20 | 1 | -1/+1 |
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| * | Merge pull request #5225 from Hinsbart/x_rumble | Rémi Verschelde | 2016-06-19 | 1 | -1/+1 |
| |\ | | | | | Windows: Support gamepad vibration using XInput. | ||||
| | * | Windows: Support gamepad vibration using XInput. | Andreas Haas | 2016-06-15 | 1 | -1/+1 |
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| * | | update EditorDirDialog on external change, closes #4629 | Juan Linietsky | 2016-06-18 | 1 | -2/+3 |
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| * | | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 2 | -0/+56 |
| |/ | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
| * | Add joystick vibration support on Linux (#5043) | Wilhem Barbier | 2016-06-15 | 2 | -0/+64 |
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| * | Update gamepad mappings. | Andreas Haas | 2016-06-14 | 1 | -0/+18 |
| | | | | | Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB | ||||
| * | vsync support | Juan Linietsky | 2016-06-05 | 1 | -0/+3 |
| | | | | | | | -works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | ||||
| * | Make Input Actions config not affect the editor | Juan Linietsky | 2016-06-05 | 1 | -1/+4 |
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| * | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | 2016-05-30 | 1 | -1/+11 |
| | | | | | -Implemented HiDPI detection and support for Godot Editor! | ||||
| * | Add magnetometer sensor support for Android | fluffrabbit | 2016-05-27 | 2 | -0/+17 |
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| * | Change low processor usage mode to cap to 60 FPS rather than 40 FPS | Calinou | 2016-05-22 | 1 | -1/+1 |
| | | | | | | | This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed. | ||||
| * | First version of Profiler | Juan Linietsky | 2016-05-21 | 1 | -8/+32 |
| | | | | | | It is now possible to profile GDScript as well as some parts of Godot internals. | ||||
| * | Fix ds3 gamepad mapping | Hinsbart | 2016-05-04 | 1 | -0/+1 |
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| * | Always set default clear color | eska | 2016-04-15 | 1 | -3/+5 |
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| * | Borderless window support for the Win32 build. Default window position is ↵ | Saracen | 2016-03-12 | 1 | -0/+3 |
| | | | | | now also centred. | ||||
| * | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | 2016-03-12 | 1 | -0/+2 |
| | | | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -63/+63 |
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| * | use joystick name from mapping-db if available | hinsbart | 2016-02-29 | 2 | -0/+3 |
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| * | OUYA gamepad mappings fix | Krzysztof Jankowski | 2016-02-25 | 1 | -0/+1 |
| | | | | Fix gamepad mappings for OUYA revision 4 | ||||
| * | adds -pm and -project_manager command line options to start project manager | Ariel Manzur | 2016-02-25 | 1 | -2/+5 |
| | | | | | fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager | ||||
| * | added more Android gamepad mappings | Dana Olson | 2016-02-24 | 1 | -2/+5 |
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| * | added a couple more Linux mappings, tweaked Ouya Linux mapping | Dana Olson | 2016-02-23 | 1 | -2/+6 |
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| * | fix is_joy_mapped return value | hondres | 2016-02-16 | 1 | -1/+2 |
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| * | fix joystick axis handling for Input.is_action_pressed() | hondres | 2016-02-15 | 1 | -0/+12 |
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| * | x11: analog triggers for ps4 gamepad | hondres | 2016-02-14 | 1 | -1/+1 |
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| * | Merge pull request #3428 from Hinsbart/android-gamepad | punto- | 2016-02-08 | 2 | -7/+20 |
| |\ | | | | | support gamepad remapping on android | ||||
| | * | use fallback mapping from list | Hondres | 2016-01-27 | 2 | -18/+14 |
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| | * | can use fallback mapping on all platforms | hondres | 2016-01-24 | 2 | -16/+19 |
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| | * | support gamepad remapping on android | hondres | 2016-01-24 | 2 | -2/+16 |
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| * | | Merge pull request #3493 from Hinsbart/wm_class | Rémi Verschelde | 2016-02-03 | 1 | -0/+2 |
| |\ \ | | | | | | | x11: use different strings for WM_CLASS depending on context | ||||
| | * | | x11: use different strings for WM_CLASS depending on context | hondres | 2016-01-27 | 1 | -0/+2 |
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| * | | | added more gamepad mappings | Dana Olson | 2016-02-01 | 1 | -76/+89 |
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| * | | | do not fail on invalid audio driver, fixes #3466 | Juan Linietsky | 2016-01-31 | 1 | -2/+4 |
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| * / | clear joystick state on disconnection | hondres | 2016-01-26 | 1 | -1/+11 |
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| * | add mappings and increase max number of buttons | hondres | 2016-01-22 | 2 | -5/+8 |
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| * | html5 gamepad support | Hinsbart | 2016-01-21 | 1 | -0/+42 |
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| * | Add ability to set "keep screen on" for android | volzhs | 2016-01-16 | 1 | -0/+1 |
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