| Commit message (Expand) | Author | Age | Files | Lines |
| * | Analog values for gamepad triggers, using axes 6 & 7 | hondres | 2016-01-02 | 1 | -3/+14 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 5 | -5/+5 |
| * | force thread model to single-safe when running editor, fixes #2387 | Juan Linietsky | 2015-12-31 | 1 | -1/+5 |
| * | removed wron return types, fixes #2483 | reduz | 2015-12-29 | 1 | -1/+1 |
| * | Ability to set autoloads as singleton global variables | reduz | 2015-12-28 | 1 | -0/+15 |
| * | fix debouncing in axis buttons | Ariel Manzur | 2015-12-20 | 1 | -1/+6 |
| * | Use tabs instead of spaces for new gamepad code | hondres | 2015-12-18 | 2 | -334/+334 |
| * | Better gamepad support | hondres | 2015-12-18 | 2 | -12/+520 |
| * | -added windowed mode with -w, fixes #3020 | Juan Linietsky | 2015-12-12 | 1 | -6/+11 |
| * | Print error if no export destination has been passed | est31 | 2015-11-26 | 1 | -0/+11 |
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-11-24 | 1 | -3/+4 |
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| | * | Fix typo, missing quote | Rémi Verschelde | 2015-11-24 | 1 | -1/+1 |
| | * | Merge pull request #2876 from akien-mga/pr-boot-splash-debug | Rémi Verschelde | 2015-11-24 | 1 | -5/+4 |
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| | | * | Silence too verbose boot splash debug info | Rémi Verschelde | 2015-11-23 | 1 | -5/+4 |
| | * | | Load main scene if defined when running editor from the command line | Rémi Verschelde | 2015-11-22 | 1 | -2/+2 |
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| * / | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | 2015-11-24 | 1 | -10/+2 |
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| * | Merge pull request #2518 from masoudbh3/godot-icons | Juan Linietsky | 2015-11-19 | 1 | -1/+1 |
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| | * | Add icon to exe file in windows export | masoud bh | 2015-11-09 | 1 | -1/+1 |
| * | | Merge pull request #2706 from phobos-tro/main_memleaks | Juan Linietsky | 2015-11-18 | 1 | -2/+3 |
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| | * | | Fixing memleaks in main/main.cpp | Phobos Tro | 2015-10-30 | 1 | -2/+3 |
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| * | | Merge pull request #2707 from akien-mga/master | Juan Linietsky | 2015-11-18 | 1 | -2/+0 |
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| | * | | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 1 | -2/+0 |
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| * / | Fix arguments parsing in the main function | Rémi Verschelde | 2015-11-01 | 1 | -14/+20 |
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| * | Merge pull request #2395 from MrMormon/patch-1 | Juan Linietsky | 2015-10-17 | 1 | -3/+3 |
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| | * | Fixed misspelled local variable for code clarity | Joshua Olson | 2015-08-26 | 1 | -3/+3 |
| * | | Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck | Juan Linietsky | 2015-10-17 | 1 | -49/+37 |
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| | * | | ran cppcheck, fixed cases where array index is used before limits check | firefly2442 | 2015-10-12 | 1 | -49/+37 |
| * | | | -A little More control about pixel snapping in 2D | Juan Linietsky | 2015-10-13 | 1 | -0/+1 |
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| * | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-09-24 | 1 | -0/+13 |
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| | * \ | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+6 |
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| | * | | | begin work on debugging collisions.... | Juan Linietsky | 2015-09-18 | 1 | -0/+7 |
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| * / / | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | 2015-09-24 | 3 | -1/+444 |
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| * | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-09-10 | 1 | -1/+0 |
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| | * | | fix game window runs only 800x600 | volzhs | 2015-09-05 | 1 | -1/+0 |
| * | | | HTML5 exporter Improvements | Juan Linietsky | 2015-09-10 | 1 | -2/+11 |
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| * | | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -6/+16 |
| * | | new editor settings customization of where to run the game from the editor | Juan Linietsky | 2015-08-30 | 1 | -4/+49 |
| * | | -display/emulate_touchscreen now really emulates a touchscreen | Juan Linietsky | 2015-08-29 | 1 | -1/+9 |
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| * | error debugger | Juan Linietsky | 2015-08-04 | 1 | -1/+1 |
| * | -some changes by okam | Juan Linietsky | 2015-06-30 | 1 | -0/+3 |
| * | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky | 2015-06-29 | 1 | -5/+5 |
| * | some editor window changes | Juan Linietsky | 2015-06-13 | 1 | -1/+11 |
| * | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 1 | -2/+2 |
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-06-06 | 1 | -0/+2 |
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| | * | ability to run 2D physics in a thread | Juan Linietsky | 2015-05-26 | 1 | -0/+2 |
| * | | small fixes | Juan Linietsky | 2015-06-01 | 1 | -2/+2 |
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| * | added a built-in scene changer API, closes #1928 | Juan Linietsky | 2015-05-17 | 1 | -1/+2 |
| * | Fix segment violation MINIZIP_ENABLED | Daniel T. Borelli | 2015-05-06 | 1 | -4/+13 |
| * | fix delete packed data | Daniel T. Borelli | 2015-05-05 | 1 | -2/+0 |
| * | -disabled thread model 2 for the time being, crashes on linux without reason,... | Juan Linietsky | 2015-04-27 | 1 | -0/+3 |