| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -1/+1 |
| * | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij | 2017-06-16 | 1 | -6/+1 |
| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -18/+18 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -115/+92 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -1/+1 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -2/+2 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| * | Finish renaming *Frame GUI classes to *Rect | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -1/+1 |
| * | Move tests again from core to main | Rémi Verschelde | 2017-01-08 | 1 | -0/+402 |
