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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Files
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Merge pull request #2706 from phobos-tro/main_memleaks
Juan Linietsky
2015-11-18
1
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+3
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Fixing memleaks in main/main.cpp
Phobos Tro
2015-10-30
1
-2
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+3
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Fix arguments parsing in the main function
Rémi Verschelde
2015-11-01
1
-14
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+20
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Merge pull request #2395 from MrMormon/patch-1
Juan Linietsky
2015-10-17
1
-3
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+3
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Fixed misspelled local variable for code clarity
Joshua Olson
2015-08-26
1
-3
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+3
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Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck
Juan Linietsky
2015-10-17
1
-49
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+37
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ran cppcheck, fixed cases where array index is used before limits check
firefly2442
2015-10-12
1
-49
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+37
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-A little More control about pixel snapping in 2D
Juan Linietsky
2015-10-13
1
-0
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+1
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-24
1
-0
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+13
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Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
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+6
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begin work on debugging collisions....
Juan Linietsky
2015-09-18
1
-0
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+7
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Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-24
1
-1
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+18
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-10
1
-1
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+0
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fix game window runs only 800x600
volzhs
2015-09-05
1
-1
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+0
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HTML5 exporter Improvements
Juan Linietsky
2015-09-10
1
-2
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+11
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merged some stuff for okam
Juan Linietsky
2015-09-03
1
-6
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+16
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new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-30
1
-4
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+49
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-display/emulate_touchscreen now really emulates a touchscreen
Juan Linietsky
2015-08-29
1
-1
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+9
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error debugger
Juan Linietsky
2015-08-04
1
-1
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+1
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-some changes by okam
Juan Linietsky
2015-06-30
1
-0
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+3
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Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
1
-5
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+5
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some editor window changes
Juan Linietsky
2015-06-13
1
-1
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+11
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-fixed many memory initialization issues
Juan Linietsky
2015-06-06
1
-2
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+2
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-06-06
1
-0
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+2
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ability to run 2D physics in a thread
Juan Linietsky
2015-05-26
1
-0
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+2
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small fixes
Juan Linietsky
2015-06-01
1
-2
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+2
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added a built-in scene changer API, closes #1928
Juan Linietsky
2015-05-17
1
-1
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+2
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Fix segment violation MINIZIP_ENABLED
Daniel T. Borelli
2015-05-06
1
-4
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+13
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fix delete packed data
Daniel T. Borelli
2015-05-05
1
-2
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+0
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-disabled thread model 2 for the time being, crashes on linux without reason,...
Juan Linietsky
2015-04-27
1
-0
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+3
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-Changed Godot exit to be clean.
Juan Linietsky
2015-04-20
1
-1
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+14
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
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+1
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Fix clipping when used in viewport or inside another viewport, fixes #1661
Juan Linietsky
2015-04-14
1
-4
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+6
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-Changed bootsplash option to use a file, fixes #1539
Juan Linietsky
2015-04-12
1
-3
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+13
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Implemented PulseAudio backend and fixed audio driver selection on X11
Alexander Stillich
2014-12-19
1
-0
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+1
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-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-12-02
1
-1
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+1
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UDP Fixes
Juan Linietsky
2014-11-13
1
-0
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+2
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SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-12
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+12
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Build System Changes
Juan Linietsky
2014-10-07
1
-13
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+1
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Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-21
1
-6
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+20
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3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-15
1
-0
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+10
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Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-0
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+13
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Misc Fixes
Juan Linietsky
2014-06-27
1
-4
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+17
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-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-14
1
-5
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+22
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-Fixed a few bugs in Viewport
Juan Linietsky
2014-04-10
1
-2
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+0
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Merge pull request #212 from marynate/PR-framelimit
reduz
2014-04-05
1
-2
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+13
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Add possibility to limit frame to main loop (application/target_fps)
marynate
2014-03-18
1
-2
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+13
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Add display/resizable to project setting to prevent windwo from resizing
marynate
2014-03-27
1
-0
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+3
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-scripts are converted to bytecode on export
Juan Linietsky
2014-02-25
1
-0
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+4
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-moved script to modules
Juan Linietsky
2014-02-24
1
-3
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+0
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