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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Author
Age
Files
Lines
*
vsync support
Juan Linietsky
2016-06-05
1
-0
/
+3
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Make Input Actions config not affect the editor
Juan Linietsky
2016-06-05
1
-1
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+4
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-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-30
1
-1
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+11
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Change low processor usage mode to cap to 60 FPS rather than 40 FPS
Calinou
2016-05-22
1
-1
/
+1
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First version of Profiler
Juan Linietsky
2016-05-21
1
-8
/
+32
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Always set default clear color
eska
2016-04-15
1
-3
/
+5
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Borderless window support for the Win32 build. Default window position is now...
Saracen
2016-03-12
1
-0
/
+3
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-Made editor support SSL certs by default (embedded them)
Juan Linietsky
2016-03-12
1
-0
/
+2
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-63
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+63
*
adds -pm and -project_manager command line options to start project manager
Ariel Manzur
2016-02-25
1
-2
/
+5
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Merge pull request #3493 from Hinsbart/wm_class
Rémi Verschelde
2016-02-03
1
-0
/
+2
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x11: use different strings for WM_CLASS depending on context
hondres
2016-01-27
1
-0
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+2
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do not fail on invalid audio driver, fixes #3466
Juan Linietsky
2016-01-31
1
-2
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+4
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Add ability to set "keep screen on" for android
volzhs
2016-01-16
1
-0
/
+1
*
Fix wrong type check for autoload
Rémi Verschelde
2016-01-13
1
-1
/
+1
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improve reporting of error in wrong inheritance for autoload script
Juan Linietsky
2016-01-13
1
-2
/
+3
*
attempt another fix
Juan Linietsky
2016-01-13
1
-1
/
+11
*
Reworked how autoloads are load to make sure identifiers always exist, please...
Juan Linietsky
2016-01-13
1
-1
/
+23
*
Update copyright in remaining files + prints in the UI
Rémi Verschelde
2016-01-11
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
force thread model to single-safe when running editor, fixes #2387
Juan Linietsky
2015-12-31
1
-1
/
+5
*
removed wron return types, fixes #2483
reduz
2015-12-29
1
-1
/
+1
*
Ability to set autoloads as singleton global variables
reduz
2015-12-28
1
-0
/
+15
*
-added windowed mode with -w, fixes #3020
Juan Linietsky
2015-12-12
1
-6
/
+11
*
Print error if no export destination has been passed
est31
2015-11-26
1
-0
/
+11
*
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-11-24
1
-3
/
+4
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*
Fix typo, missing quote
Rémi Verschelde
2015-11-24
1
-1
/
+1
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*
Merge pull request #2876 from akien-mga/pr-boot-splash-debug
Rémi Verschelde
2015-11-24
1
-5
/
+4
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*
Silence too verbose boot splash debug info
Rémi Verschelde
2015-11-23
1
-5
/
+4
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*
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Load main scene if defined when running editor from the command line
Rémi Verschelde
2015-11-22
1
-2
/
+2
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/
*
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-work in progress resourceparser and .tscn parser. Still non-functional
Juan Linietsky
2015-11-24
1
-10
/
+2
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/
*
Merge pull request #2706 from phobos-tro/main_memleaks
Juan Linietsky
2015-11-18
1
-2
/
+3
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*
Fixing memleaks in main/main.cpp
Phobos Tro
2015-10-30
1
-2
/
+3
*
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Fix arguments parsing in the main function
Rémi Verschelde
2015-11-01
1
-14
/
+20
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/
*
Merge pull request #2395 from MrMormon/patch-1
Juan Linietsky
2015-10-17
1
-3
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+3
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*
Fixed misspelled local variable for code clarity
Joshua Olson
2015-08-26
1
-3
/
+3
*
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Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck
Juan Linietsky
2015-10-17
1
-49
/
+37
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*
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ran cppcheck, fixed cases where array index is used before limits check
firefly2442
2015-10-12
1
-49
/
+37
*
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-A little More control about pixel snapping in 2D
Juan Linietsky
2015-10-13
1
-0
/
+1
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/
/
*
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-24
1
-0
/
+13
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*
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Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
/
+6
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*
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begin work on debugging collisions....
Juan Linietsky
2015-09-18
1
-0
/
+7
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/
*
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/
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-24
1
-1
/
+18
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/
/
*
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-10
1
-1
/
+0
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\
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*
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fix game window runs only 800x600
volzhs
2015-09-05
1
-1
/
+0
*
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HTML5 exporter Improvements
Juan Linietsky
2015-09-10
1
-2
/
+11
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/
/
*
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merged some stuff for okam
Juan Linietsky
2015-09-03
1
-6
/
+16
*
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new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-30
1
-4
/
+49
*
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-display/emulate_touchscreen now really emulates a touchscreen
Juan Linietsky
2015-08-29
1
-1
/
+9
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/
*
error debugger
Juan Linietsky
2015-08-04
1
-1
/
+1
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