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* Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-1/+1
* Merge pull request #8375 from Hinsbart/project_extensionRémi Verschelde2017-04-171-3/+20
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| * Use .godot as file extension for project files.Andreas Haas2017-04-161-3/+20
* | [GD 3.0] Fix stretch mode 2d... againShockblast2017-04-161-1/+1
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* Restored (And auto-generated) splash imageJuan Linietsky2017-04-091-1/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Optimize-out some debug and/or non-tools methodsPedro J. Estébanez2017-04-071-0/+7
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-594/+517
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-3/+3
* Implements modules documentsGeequlim2017-03-041-0/+11
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Reorder the folders in tools to prepare moving tools/editorRémi Verschelde2017-02-091-5/+1
* Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky2017-02-041-3/+3
* Lot of work in new importer, importing textures now works.Juan Linietsky2017-02-011-31/+0
* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-9/+2
* Audio bus editing is COMPLETE!Juan Linietsky2017-01-251-0/+1
* Style: Various fixes to play nice with clang-formatRémi Verschelde2017-01-161-1/+1
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-8/+13
* no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky2017-01-141-0/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-13/+18
* Reenable node name case setting + code cleanupsRémi Verschelde2017-01-131-1/+1
* Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-18/+26
* Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky2017-01-111-0/+2
* Move tests again from core to mainRémi Verschelde2017-01-081-1/+1
* Move core engine tests to core/Rémi Verschelde2017-01-081-1/+1
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-80/+82
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-14/+14
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-021-5/+25
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| * Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-0/+21
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| | * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-0/+21
| * | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-2/+2
| * | Fix typos and missing newlines in --helpTim Roes2016-11-031-3/+2
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* | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-10-301-3/+11
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| * Merge pull request #6677 from J08nY/issue-pck-packerRémi Verschelde2016-10-031-3/+1
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| | * PCKPacker: moved from tools into core, fixes #4129J08nY2016-10-011-3/+1
| * | Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde2016-10-031-0/+10
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| | * Improve debug focus behaviorPedro J. Estébanez2016-09-141-0/+10
* | | Click the inspected objet name to see all subresources.Juan Linietsky2016-09-171-0/+4
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* | Added API version and hashing to ObjectTypeDBJuan Linietsky2016-09-141-0/+5
* | enable autoload for command-line scriptscaryoscelus2016-09-061-75/+72
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* -Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky2016-09-011-0/+6
* Fix crash on asset lib installGeorge Marques2016-07-101-0/+2
* removed target_fps option, moved it to debug (it makes no sense for games). A...Juan Linietsky2016-07-091-2/+10
* Removed unused variables (first pass)Rémi Verschelde2016-07-071-5/+2
* update EditorDirDialog on external change, closes #4629Juan Linietsky2016-06-181-2/+3
* vsync supportJuan Linietsky2016-06-051-0/+3
* Make Input Actions config not affect the editorJuan Linietsky2016-06-051-1/+4
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-1/+11
* Change low processor usage mode to cap to 60 FPS rather than 40 FPSCalinou2016-05-221-1/+1