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path: root/main/input_default.cpp (follow)
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* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-20/+20
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Merge pull request #6862 from Faless/fix_6388Rémi Verschelde2016-11-111-7/+7
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| * Fix Keyboard Input Hangs when using modifiersFabio Alessandrelli2016-10-191-7/+7
* | Rename remaining WinRT references to UWPGeorge Marques2016-11-031-1/+1
* | Rename WINRT_ENABLED to UWP_ENABLEDGeorge Marques2016-11-031-1/+1
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* Allow whitespace in Gamepad mappings.Andreas Haas2016-10-151-2/+2
* Merge pull request #6568 from Hinsbart/joy_namesRémi Verschelde2016-09-261-0/+58
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| * Add function to get readable names for joystick eventsAndreas Haas2016-09-201-0/+58
* | Fix input action pressed state not changing for quick joystick movements.Andreas Haas2016-09-151-0/+7
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* Merge pull request #6363 from vnen/winrtJuan Linietsky2016-09-101-0/+4
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| * Implement missing WinRT functionsGeorge Marques2016-09-031-0/+4
* | Merge pull request #6442 from RandomShaper/fix-action-releaseGeorge Marques2016-09-101-1/+1
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| * | Fix Input.action_release() marking action as pressedPedro J. Estébanez2016-09-101-1/+1
* | | x11: fix x360 wireless gamepad mapping.Andreas Haas2016-09-081-1/+1
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* | Update gamepad mappings from community db.Andreas Haas2016-09-021-1/+28
* | -Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky2016-09-011-18/+69
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* Fix crash when trying to access the guid of an unavailable Gamepad.Andreas Haas2016-08-281-0/+1
* Fix steam controller gamepad mappingAndreas Haas2016-08-051-1/+1
* Add gamepad mapping for the steam controller userspace driver.Andreas Haas2016-07-261-0/+1
* Added gyroscope support to Godot and AndroidJamil Halabi2016-07-161-0/+14
* Merge pull request #5559 from Hinsbart/connected_joystickspunto-2016-07-101-3/+15
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| * Input: add get_connected_joysticks() method.Andreas Haas2016-07-051-3/+15
* | Can use AtlasTextures as custom mouse cursor.Andreas Haas2016-07-031-1/+4
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* Fix the joystick vibration timestampWilhem Barbier2016-06-201-1/+1
* Merge pull request #5225 from Hinsbart/x_rumbleRémi Verschelde2016-06-191-1/+1
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| * Windows: Support gamepad vibration using XInput.Andreas Haas2016-06-151-1/+1
* | Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
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* Add joystick vibration support on Linux (#5043)Wilhem Barbier2016-06-151-0/+47
* Update gamepad mappings.Andreas Haas2016-06-141-0/+18
* Add magnetometer sensor support for Androidfluffrabbit2016-05-271-0/+14
* Fix ds3 gamepad mappingHinsbart2016-05-041-0/+1
* use joystick name from mapping-db if availablehinsbart2016-02-291-0/+2
* OUYA gamepad mappings fixKrzysztof Jankowski2016-02-251-0/+1
* added more Android gamepad mappingsDana Olson2016-02-241-2/+5
* added a couple more Linux mappings, tweaked Ouya Linux mappingDana Olson2016-02-231-2/+6
* fix is_joy_mapped return valuehondres2016-02-161-1/+2
* fix joystick axis handling for Input.is_action_pressed()hondres2016-02-151-0/+12
* x11: analog triggers for ps4 gamepadhondres2016-02-141-1/+1
* Merge pull request #3428 from Hinsbart/android-gamepadpunto-2016-02-081-3/+16
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| * use fallback mapping from listHondres2016-01-271-17/+13
| * can use fallback mapping on all platformshondres2016-01-241-14/+17
| * support gamepad remapping on androidhondres2016-01-241-0/+14
* | added more gamepad mappingsDana Olson2016-02-011-76/+89
* | clear joystick state on disconnectionhondres2016-01-261-1/+11
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* add mappings and increase max number of buttonshondres2016-01-221-3/+6
* html5 gamepad supportHinsbart2016-01-211-0/+42
* Add some joystick functions to input. Enables manipulation of mappings at run...hondres2016-01-081-0/+46
* Analog values for gamepad triggers, using axes 6 & 7hondres2016-01-021-3/+14
* fix debouncing in axis buttonsAriel Manzur2015-12-201-1/+6