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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Author
Age
Files
Lines
*
add NoCache wrapper to Command
Rhody Lugo
2018-06-21
1
-4
/
+4
*
Fix segfault on x11
n4nn31355
2018-04-05
1
-1
/
+1
*
Open textfile in textmode
ShyRed
2018-03-16
1
-1
/
+1
*
SCons: properly close files when reading controller mappings
Rémi Verschelde
2018-03-16
1
-4
/
+4
*
Merge pull request #17296 from cart/controller-mapping-autogen
Hein-Pieter van Braam
2018-03-15
1
-1
/
+70
|
\
|
*
Generate controller mapping class from one or more SDL2 database files
Carter Anderson
2018-03-05
1
-1
/
+70
*
|
Properly closing all files in Python code
Viktor Ferenczi
2018-03-11
1
-36
/
+35
|
/
*
fixed reference to splash file
Juan Linietsky
2017-12-16
1
-1
/
+1
*
Added custom editor splash (including sponsor logo).
Juan Linietsky
2017-12-16
1
-0
/
+24
*
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
1
-2
/
+1
*
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-28
1
-1
/
+1
*
New splash screen.
Daniel J. Ramirez
2017-10-13
1
-1
/
+1
*
Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-27
1
-5
/
+6
*
Fix mixed tab/whitespace in build files
Matthias Hoelzl
2017-08-27
1
-2
/
+2
*
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-25
1
-4
/
+4
*
Restored (And auto-generated) splash image
Juan Linietsky
2017-04-09
1
-0
/
+46
*
Move tests again from core to main
Rémi Verschelde
2017-01-08
1
-0
/
+2
*
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
1
-3
/
+3
*
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-17
1
-0
/
+2
*
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-11-01
1
-2
/
+0
*
Build System Changes
Juan Linietsky
2014-10-07
1
-1
/
+1
*
wtf
Juan Linietsky
2014-02-19
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+12