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path:
root
/
editor
/
spatial_editor_gizmos.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix invalid DEFVAL in SpatialEditorGizmo::add_unscaled_billboard
Rémi Verschelde
2018-06-13
1
-1
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+1
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Polished 3D selection
JFonS
2018-06-13
1
-36
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+109
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Implemented ragdoll
AndreaCatania
2018-05-07
1
-0
/
+120
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Merge pull request #16358 from JFonS/particlesgizmo_box_fix
Rémi Verschelde
2018-05-03
1
-3
/
+14
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ParticlesGizmo solid box now follows actual visibility_aabb position.
JFonS
2018-02-14
1
-3
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+14
*
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Fixes logically dead code (Coverity)
Crazy-P
2018-04-21
1
-2
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+2
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Merge pull request #16402 from Calinou/fix-camera-gizmo
Rémi Verschelde
2018-02-13
1
-2
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+3
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Draw the Camera gizmo more accurately
Hugo Locurcio
2018-02-04
1
-2
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+3
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Fix gizmo solid box mesh being added twice
JFonS
2018-02-02
1
-9
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+0
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fixed joint gizmos orientations
AndreaCatania
2017-12-23
1
-273
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+548
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-Make capture dependent on a cell size, not subdivision.
Juan Linietsky
2017-12-21
1
-4
/
+0
*
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-17
1
-0
/
+2
*
Updated icons
Daniel J. Ramirez
2017-12-14
1
-1
/
+1
*
-Add lightmapper
Juan Linietsky
2017-12-14
1
-0
/
+121
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Merge pull request #13836 from AndreaCatania/scale
Rémi Verschelde
2017-12-11
1
-16
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+17
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Makes consistent Slider joint Gizmo
AndreaCatania
2017-12-09
1
-3
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+3
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Makes consistent 6DOF joint Gizmo
AndreaCatania
2017-12-09
1
-13
/
+14
*
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Implemented skeleton visibility
AndreaCatania
2017-12-10
1
-0
/
+28
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Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-15
/
+15
*
Added and improved some missing icons, plus some other visual fixes.
Daniel J. Ramirez
2017-10-13
1
-2
/
+2
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3DEditorGizmo: fix spotlight and camera gizmo & handle
Poommetee Ketson
2017-10-02
1
-2
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+2
*
Box selection for MeshInstances and subscene nodes.
SaracenOne
2017-09-20
1
-4
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+30
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Removed ontop property, added a material rendering priority system. Fixes #99...
Juan Linietsky
2017-09-01
1
-6
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+6
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Merge pull request #10774 from djrm/pr_gizmo_fixes
Rémi Verschelde
2017-08-30
1
-4
/
+11
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Fixed problem with highlight boxes not updating on translation
Daniel J. Ramirez
2017-08-29
1
-4
/
+11
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Merge pull request #10745 from neikeq/fix-docdata-and-stuff
Juan Linietsky
2017-08-29
1
-3
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+7
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DocData and type hints fixes
Ignacio Etcheverry
2017-08-29
1
-3
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+7
*
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Added missing gizmo icons and fixed ugly looking gizmo icons.
Daniel J. Ramirez
2017-08-28
1
-3
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+11
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Improved directional light arrow and gizmo highlighting
Daniel J. Ramirez
2017-08-28
1
-24
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+23
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Highlight currently selected gizmo.
Daniel J. Ramirez
2017-08-28
1
-0
/
+33
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Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-56
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-26
1
-8
/
+0
*
-Massive clean up to gizmos
Juan Linietsky
2017-08-26
1
-61
/
+299
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Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-74
/
+74
*
Fix primitive mesh selection, closes #9210
Juan Linietsky
2017-08-18
1
-1
/
+1
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-5
/
+5
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-1
/
+1
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-0
/
+127
*
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-07-03
1
-4
/
+4
*
Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
2017-06-16
1
-20
/
+0
*
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
1
-18
/
+18
*
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-07
1
-9
/
+9
*
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
1
-0
/
+132
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-85
/
+90
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-1327
/
+1065
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+3483