| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -0/+127 |
| * | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg | 2017-07-03 | 1 | -4/+4 |
| * | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij | 2017-06-16 | 1 | -20/+0 |
| * | renamed all Rect3.pos to Rect3.position | alexholly | 2017-06-09 | 1 | -18/+18 |
| * | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 1 | -9/+9 |
| * | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 1 | -0/+132 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -85/+90 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -1327/+1065 |
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+3483 |
