aboutsummaryrefslogtreecommitdiff
path: root/editor/spatial_editor_gizmos.cpp
Commit message (Expand)AuthorAgeFilesLines
* Implemented ragdollAndreaCatania2018-05-071-0/+120
* Merge pull request #16358 from JFonS/particlesgizmo_box_fixRémi Verschelde2018-05-031-3/+14
|\
| * ParticlesGizmo solid box now follows actual visibility_aabb position.JFonS2018-02-141-3/+14
* | Fixes logically dead code (Coverity)Crazy-P2018-04-211-2/+2
* | Merge pull request #16402 from Calinou/fix-camera-gizmoRémi Verschelde2018-02-131-2/+3
|\ \
| * | Draw the Camera gizmo more accuratelyHugo Locurcio2018-02-041-2/+3
| |/
* / Fix gizmo solid box mesh being added twiceJFonS2018-02-021-9/+0
|/
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fixed joint gizmos orientationsAndreaCatania2017-12-231-273/+548
* -Make capture dependent on a cell size, not subdivision.Juan Linietsky2017-12-211-4/+0
* Cleanup some #if 0'd codeRémi Verschelde2017-12-171-0/+2
* Updated iconsDaniel J. Ramirez2017-12-141-1/+1
* -Add lightmapperJuan Linietsky2017-12-141-0/+121
* Merge pull request #13836 from AndreaCatania/scaleRémi Verschelde2017-12-111-16/+17
|\
| * Makes consistent Slider joint GizmoAndreaCatania2017-12-091-3/+3
| * Makes consistent 6DOF joint GizmoAndreaCatania2017-12-091-13/+14
* | Implemented skeleton visibilityAndreaCatania2017-12-101-0/+28
|/
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-15/+15
* Added and improved some missing icons, plus some other visual fixes.Daniel J. Ramirez2017-10-131-2/+2
* 3DEditorGizmo: fix spotlight and camera gizmo & handlePoommetee Ketson2017-10-021-2/+2
* Box selection for MeshInstances and subscene nodes.SaracenOne2017-09-201-4/+30
* Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-011-6/+6
* Merge pull request #10774 from djrm/pr_gizmo_fixesRémi Verschelde2017-08-301-4/+11
|\
| * Fixed problem with highlight boxes not updating on translationDaniel J. Ramirez2017-08-291-4/+11
* | Merge pull request #10745 from neikeq/fix-docdata-and-stuffJuan Linietsky2017-08-291-3/+7
|\ \ | |/ |/|
| * DocData and type hints fixesIgnacio Etcheverry2017-08-291-3/+7
* | Added missing gizmo icons and fixed ugly looking gizmo icons.Daniel J. Ramirez2017-08-281-3/+11
* | Improved directional light arrow and gizmo highlightingDaniel J. Ramirez2017-08-281-24/+23
* | Highlight currently selected gizmo.Daniel J. Ramirez2017-08-281-0/+33
|/
* Dead code tells no talesRémi Verschelde2017-08-271-56/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-8/+0
* -Massive clean up to gizmosJuan Linietsky2017-08-261-61/+299
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-74/+74
* Fix primitive mesh selection, closes #9210Juan Linietsky2017-08-181-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-5/+5
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+127
* Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg2017-07-031-4/+4
* Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij2017-06-161-20/+0
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-18/+18
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-9/+9
* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-0/+132
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-85/+90
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1327/+1065
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+3483