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path: root/editor/script_editor_debugger.h
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* Save runtime node as scene from the remote scene tree.geequlim2018-02-221-0/+4
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* Fix #16543 (add button to copy error from debugger)Artem Varaksa2018-02-141-0/+3
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Merge pull request #14792 from Krakean/enh-1Rémi Verschelde2018-01-031-0/+10
|\ | | | | A few small Debugger->Errors tab enhancements:
| * A few small Debugger->Errors tab enhancements:Dmitry Koteroff2017-12-181-0/+10
| | | | | | | | | | | | 1. Added "Clear" button to clear list. 2. Errors list now populated with newest items comes first, so no need to scroll everytime. 3. Added PopupMenu to errors list with ability to quickly Copy error text & details.
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
|/ | | | Happy new year to the wonderful Godot community!
* Add editor setting to allow keep show local scene tree while debugger start.geequlim2017-11-221-0/+1
| | | | Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
* Move the remote scene tree to the scene tree dock.Geequlim2017-11-171-3/+1
| | | | | | Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger.
* Send script members, contants and globals to debuggergeequlim2017-11-171-4/+7
| | | | Remove remote inspector panel
* Monitor: add checkbox to monitor listPoommetee Ketson2017-10-241-1/+1
| | | | so that users don't have to hold CTRL to select multiple entries.
* Separated Editor settings and Scene undo redo stackPaulb232017-10-151-3/+3
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* Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez2017-09-141-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Ability to set script debugger reason text context.Daniel J. Ramirez2017-08-221-0/+7
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* Several ui improvements (mostly margins)Daniel J. Ramirez2017-08-081-1/+1
| | | | | | Improved colors Added some missing icons
* Better user expirence with external text editors.geequlim2017-06-271-0/+7
| | | | | Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-42/+28
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+226
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.