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path: root/editor/script_editor_debugger.h
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* Save runtime node as scene from the remote scene tree.geequlim2018-02-221-0/+4
* Fix #16543 (add button to copy error from debugger)Artem Varaksa2018-02-141-0/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #14792 from Krakean/enh-1Rémi Verschelde2018-01-031-0/+10
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| * A few small Debugger->Errors tab enhancements:Dmitry Koteroff2017-12-181-0/+10
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Add editor setting to allow keep show local scene tree while debugger start.geequlim2017-11-221-0/+1
* Move the remote scene tree to the scene tree dock.Geequlim2017-11-171-3/+1
* Send script members, contants and globals to debuggergeequlim2017-11-171-4/+7
* Monitor: add checkbox to monitor listPoommetee Ketson2017-10-241-1/+1
* Separated Editor settings and Scene undo redo stackPaulb232017-10-151-3/+3
* Renamed function arguments to keep them consistent between declaration and im...Wilson E. Alvarez2017-09-141-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Ability to set script debugger reason text context.Daniel J. Ramirez2017-08-221-0/+7
* Several ui improvements (mostly margins)Daniel J. Ramirez2017-08-081-1/+1
* Better user expirence with external text editors.geequlim2017-06-271-0/+7
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-42/+28
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+226