| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Monitor: add hint, fix certain graph not drawn | Poommetee Ketson | 2017-08-26 | 1 | -3/+6 |
| | | | | | | Add a hint that helps user discover monitor graph Fix last row drawn outside when only one graph is in that row | ||||
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -5/+5 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Ability to set script debugger reason text context. | Daniel J. Ramirez | 2017-08-22 | 1 | -4/+17 |
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| * | Inspector is no longer cleared when game runs, fixes #9408 | Juan Linietsky | 2017-08-20 | 1 | -3/+0 |
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| * | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky | 2017-08-18 | 1 | -5/+9 |
| | | | | | | -Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now | ||||
| * | Merge pull request #10164 from djrm/pr_theme_fixes | Rémi Verschelde | 2017-08-10 | 1 | -13/+6 |
| |\ | | | | | Visual polishing | ||||
| | * | Several ui improvements (mostly margins) | Daniel J. Ramirez | 2017-08-08 | 1 | -13/+6 |
| | | | | | | | | | | | | | Improved colors Added some missing icons | ||||
| * | | Set some reasonable limits for sending information to the debugger, closes #5848 | Juan Linietsky | 2017-08-08 | 1 | -0/+1 |
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| * | Style: Apply clang-format on all files | Rémi Verschelde | 2017-07-30 | 1 | -1/+1 |
| | | | | | Thus fixing some invalid changes that had still made it to the master branch. | ||||
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Fixed button flat behavior when not in normal state. | Daniel J. Ramirez | 2017-07-18 | 1 | -5/+5 |
| | | | | | Also changed some buttons to flat mode | ||||
| * | Added separators using StyleBoxLine, some theme style fixes, added variant icon | Daniel J. Ramirez | 2017-07-18 | 1 | -9/+10 |
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| * | Better user expirence with external text editors. | geequlim | 2017-06-27 | 1 | -2/+19 |
| | | | | | | Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor. | ||||
| * | Editor now shows error when debug port is in use | Fabio Alessandrelli | 2017-06-10 | 1 | -2/+5 |
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| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -5/+5 |
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| * | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | 2017-05-20 | 1 | -28/+22 |
| |\ | | | | | New customizable editor theme | ||||
| | * | New customizable editor theme | volzhs | 2017-05-09 | 1 | -3/+9 |
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| | * | Revert "Add new editor and default theme (WIP)" | volzhs | 2017-05-03 | 1 | -25/+13 |
| | | | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | ||||
| * | | Merge pull request #8613 from magyar123/pr-debugger-display-objects | Rémi Verschelde | 2017-05-05 | 1 | -4/+28 |
| |\ \ | |/ |/| | Make script debugger display all kinds of objects | ||||
| | * | Make script debugger display all kinds of objects | mbalint12 | 2017-05-01 | 1 | -4/+28 |
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| * | | Merge pull request #8541 from RandomShaper/opt-out-capitalization | Rémi Verschelde | 2017-05-02 | 1 | -1/+1 |
| |\ \ | | | | | | | Add setting to opt-out of capitalization in property inspectors | ||||
| | * | | Add setting to opt-out of capitalization in the property inspector | Pedro J. Estébanez | 2017-04-27 | 1 | -1/+1 |
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| * | | Update editor theme | volzhs | 2017-04-28 | 1 | -0/+3 |
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| * | | Add new editor and default theme (WIP) | Daniel J. Ramirez | 2017-04-27 | 1 | -13/+25 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -658/+511 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+1998 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
