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path: root/editor/script_editor_debugger.cpp (follow)
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Monitor: add hint, fix certain graph not drawnPoommetee Ketson2017-08-261-3/+6
| | | | | Add a hint that helps user discover monitor graph Fix last row drawn outside when only one graph is in that row
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-5/+5
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Ability to set script debugger reason text context.Daniel J. Ramirez2017-08-221-4/+17
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* Inspector is no longer cleared when game runs, fixes #9408Juan Linietsky2017-08-201-3/+0
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* -Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky2017-08-181-5/+9
| | | | | -Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now
* Merge pull request #10164 from djrm/pr_theme_fixesRémi Verschelde2017-08-101-13/+6
|\ | | | | Visual polishing
| * Several ui improvements (mostly margins)Daniel J. Ramirez2017-08-081-13/+6
| | | | | | | | | | | | Improved colors Added some missing icons
* | Set some reasonable limits for sending information to the debugger, closes #5848Juan Linietsky2017-08-081-0/+1
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* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
| | | | Thus fixing some invalid changes that had still made it to the master branch.
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
| | | | -Added system for feature overrides, it's pretty cool :)
* Fixed button flat behavior when not in normal state.Daniel J. Ramirez2017-07-181-5/+5
| | | | Also changed some buttons to flat mode
* Added separators using StyleBoxLine, some theme style fixes, added variant iconDaniel J. Ramirez2017-07-181-9/+10
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* Better user expirence with external text editors.geequlim2017-06-271-2/+19
| | | | | Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
* Editor now shows error when debug port is in useFabio Alessandrelli2017-06-101-2/+5
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* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-5/+5
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* Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-28/+22
|\ | | | | New customizable editor theme
| * New customizable editor themevolzhs2017-05-091-3/+9
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| * Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-25/+13
| | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* | Merge pull request #8613 from magyar123/pr-debugger-display-objectsRémi Verschelde2017-05-051-4/+28
|\ \ | |/ |/| Make script debugger display all kinds of objects
| * Make script debugger display all kinds of objectsmbalint122017-05-011-4/+28
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* | Merge pull request #8541 from RandomShaper/opt-out-capitalizationRémi Verschelde2017-05-021-1/+1
|\ \ | | | | | | Add setting to opt-out of capitalization in property inspectors
| * | Add setting to opt-out of capitalization in the property inspectorPedro J. Estébanez2017-04-271-1/+1
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* | Update editor themevolzhs2017-04-281-0/+3
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* | Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-13/+25
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-658/+511
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1998
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.