| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Added Rename Context Menu Option for SceneTreeDock | Eoin O'Neill | 2018-05-16 | 1 | -0/+1 |
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| * | Merge pull request #15928 from StateOff/feature_batch_rename | Rémi Verschelde | 2018-05-08 | 1 | -0/+3 |
| |\ | | | | | Implements "Batch Rename" editor tool. | ||||
| | * | Implements "Batch Rename" editor tool. | Blazej Floch | 2018-01-22 | 1 | -0/+3 |
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| * | | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 1 | -0/+2 |
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| * | Fixes add script button update | Gilles Roudiere | 2018-01-11 | 1 | -0/+1 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Show sub-resources as sub-menu | volzhs | 2017-12-17 | 1 | -0/+1 |
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| * | Add editor setting to allow keep show local scene tree while debugger start. | geequlim | 2017-11-22 | 1 | -0/+2 |
| | | | | | Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval. | ||||
| * | Let SceneTreeDock duplicate nodes via Node::duplicate() | Pedro J. Estébanez | 2017-11-19 | 1 | -1/+0 |
| | | | | | Helps with #11182. | ||||
| * | Add support for remote debug in scene tree. | Juan Linietsky | 2017-11-15 | 1 | -0/+10 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Cleanup tons of obsolete commented out code | Rémi Verschelde | 2017-08-26 | 1 | -11/+8 |
| | | | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | ||||
| * | Updated function argument names | Wilson E. Alvarez | 2017-08-12 | 1 | -1/+1 |
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| * | Clicking on subscene icon will open it | Jakub Grzesik | 2017-07-03 | 1 | -1/+10 |
| | | | | | All options are moved into RMB menu | ||||
| * | Quick access list to subresources on RMB | Juan Linietsky | 2017-06-05 | 1 | -0/+8 |
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| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -2/+2 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -41/+39 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+188 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
