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path: root/editor/property_editor.h
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* -New inspector.Juan Linietsky2018-05-151-1/+2
| | | | | | | -Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Clean up setting dialogues a bit.Ray Koopa2017-12-171-2/+2
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* Merge pull request #13958 from jjjuande/fix_revert_buttonRémi Verschelde2017-12-071-0/+1
|\ | | | | Fix the revert button issue with instanced nodes
| * Fix the revert button issue with instanced nodesJuande2017-12-041-0/+1
| | | | | | | | | | | | The method "check_reload_status" on the file "property_editor.cpp" didn't take into account if the field is a property of an instanced node just like the "update_tree" does. The code that checks this in "update_tree" has been extracted into the method "_is_instanced_node_with_original_property_different" to be also used in "check_reload_status". Fixes #13415
* | Fix and rewrite folding logic, closes #14005, closes #13421Juan Linietsky2017-12-061-14/+3
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* Small fixes to #13233Dmitry Koteroff2017-11-281-0/+1
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* Implemented a collapse/expand all feature request for Inspector (issue ↵Dmitry Koteroff2017-11-241-1/+14
| | | | | | | | #9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes.
* Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky2017-09-221-1/+15
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-6/+3
| | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
* Updated function argument namesWilson E. Alvarez2017-08-121-3/+3
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* Inspector: Right click on resource opens sub-menu.Andreas Haas2017-08-101-0/+1
| | | | Fixes #9052
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-0/+2
| | | | -Added system for feature overrides, it's pretty cool :)
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-1/+5
| | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* -Added folding to property editor, persistent on objects it editsJuan Linietsky2017-06-251-1/+6
| | | | -Some changes to tree to support this properly
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+1
| | | | this might cause bugs I haven't found yet..
* Add setting to opt-out of capitalization in the property inspectorPedro J. Estébanez2017-04-271-1/+2
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-88/+76
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+352
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.