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* Merge pull request #11659 from AndreaCatania/prephysicsAndreas Haas2017-10-021-3/+3
|\ | | | | Renamed fixed_process to physics_process
| * Renamed fixed_process to physics_processAndreaCatania2017-09-301-3/+3
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* | Merge pull request #11646 from djrm/pr_visual_improvementsPoommetee Ketson2017-10-021-2/+2
|\ \ | | | | | | Several visual improvements.
| * | Several visual improvements.Daniel J. Ramirez2017-09-281-2/+2
| |/ | | | | | | | | | | | | | | | | Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes.
* / EditorSettings: Move interface/ properties to interface/editorAndreas Haas2017-09-291-1/+1
|/ | | | | | Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories.
* Removed most of the custom colors from the interface.Daniel J. Ramirez2017-09-251-1/+1
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* Merge pull request #11424 from groud/control_node_presetsRémi Verschelde2017-09-261-3/+3
|\ | | | | Implements set_margins_preset(...)
| * Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere2017-09-221-3/+3
| | | | | | | | set_anchors_and_margins_preset(PRESET_WIDE)
* | Added the ability to revert to initial value in editor settings.Daniel J. Ramirez2017-09-241-1/+1
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* | Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky2017-09-221-0/+78
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-6/+6
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* fix editor/property_editor.cpp missing TTRsersoong2017-09-151-4/+4
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* Fix unused variable warningsHein-Pieter van Braam2017-09-081-13/+0
| | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* Improved and added some iconsDaniel J. Ramirez2017-08-291-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-307/+24
| | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
* Editor: Add some more translatable strings.Andreas Haas2017-08-251-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-35/+35
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Merge pull request #10455 from groud/control_margin_fixesRémi Verschelde2017-08-201-4/+2
|\ | | | | Some control fixes and removed other useless lines
| * Some control fixes and removed useless linesGilles Roudiere2017-08-191-4/+2
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* | -Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky2017-08-181-2/+27
|/ | | | | -Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now
* Fix/improve property evaluatorPedro J. Estébanez2017-08-171-7/+7
| | | | | | | | Evolution of #10366 based on what has been discussed there. Now you can refer to the relevant object either by `self` or `s`. No conflicts with a potential `tool` script attached to the object. Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it.
* Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde2017-08-161-2/+2
|\ | | | | Updated function argument names
| * Updated function argument namesWilson E. Alvarez2017-08-121-2/+2
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* | Revive inspector property evaluationPedro J. Estébanez2017-08-161-3/+2
| | | | | | | | | | | | | | | | | | | | GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500.
* | Merge pull request #9889 from groud/control_enhancementskubecz3k2017-08-151-7/+7
|\ \ | | | | | | Control node enhancements
| * | Replace GUI anchor type by a float between 0 and 1Gilles Roudiere2017-08-131-7/+7
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* / Small fix for problem of nodes losing type, this is not good enough to solve ↵Juan Linietsky2017-08-151-0/+8
|/ | | | a core reimport problem, but so far fixes #8116
* Merge pull request #10238 from Hinsbart/resource_rmbRémi Verschelde2017-08-111-0/+6
|\ | | | | Inspector: Right click on resource opens sub-menu.
| * Inspector: Right click on resource opens sub-menu.Andreas Haas2017-08-101-0/+6
| | | | | | | | Fixes #9052
* | Merge pull request #10114 from kubecz3k/nodepath-clickRémi Verschelde2017-08-111-0/+15
|\ \ | |/ |/| NodePath option to find target in editor node tree
| * NodePath option to find target in editor node treeJakub Grzesik2017-08-081-1/+15
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* | Several ui improvements (mostly margins)Daniel J. Ramirez2017-08-081-13/+12
| | | | | | | | | | | | Improved colors Added some missing icons
* | Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-3/+3
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* | keep default exported script values unless overriden, closes #8127Juan Linietsky2017-08-061-1/+1
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* Merge pull request #9990 from GodotExplorer/pr-fix-stretch-ratioRémi Verschelde2017-07-311-1/+1
|\ | | | | Fix errors with stretch ratio
| * Fix property type expose of Control.stretch_ratio.Geequlim2017-07-311-1/+1
| | | | | | | | Fix set integer value from inspector to round instead of floor.
* | Revert "PropertyEditor: display "Off" if property is false"Rémi Verschelde2017-07-301-2/+1
| | | | | | | | | | This reverts commit 5adb94e72694fd4c4b80be85b3adf9a4a7d6c45b. It was actually not a bug, see discussion on #9898.
* | PropertyEditor: Fix easing_curve blocking popup inputPoommetee Ketson2017-07-291-5/+5
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* PropertyEditor: display "Off" if property is falsePoommetee Ketson2017-07-271-1/+2
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-7/+37
| | | | -Added system for feature overrides, it's pretty cool :)
* Merge pull request #9482 from Noshyaar/pr-rampRémi Verschelde2017-07-181-4/+0
|\ | | | | Fix shrunk ColorPickers
| * Fix ColorPicker to use theme constantsPoommetee Ketson2017-07-181-4/+0
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* | -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-2/+29
|/ | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* Fix duplicated resource_local_to_scenePoommetee Ketson2017-07-091-1/+1
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* Usability improvements for folding. Unfortunately SpatialMaterial broke ↵Juan Linietsky2017-06-251-0/+2
| | | | compatibility.
* -Added folding to property editor, persistent on objects it editsJuan Linietsky2017-06-251-9/+45
| | | | -Some changes to tree to support this properly
* ColorPicker: fix DPI, hue & color update issuesPoommetee Ketson2017-06-201-1/+1
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* Fix ColorPicker's screen pick functionalityMariano Suligoy2017-06-191-0/+3
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* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-3/+3
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