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path: root/editor/property_editor.cpp (follow)
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* Enhance undoredo action name, TTR, cleanupPoommetee Ketson2017-12-121-4/+4
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* Highlight Editor Settings categoriesRay Koopa2017-12-111-1/+2
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* Fix wrong return value in some virtual method bindingsRémi Verschelde2017-12-101-1/+1
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* Merge pull request #13351 from poke1024/fix12451_2Rémi Verschelde2017-12-101-0/+2
|\ | | | | Make click on arrow properly open and close property editor modals
| * fix certain popup close clicks with popup buttonsBernhard Liebl2017-12-101-0/+2
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* | PropertyEditor: Filter out resource_local_to_sceneRémi Verschelde2017-12-101-2/+2
| | | | | | | | | | This lets the empty "Global" category disappear again. Also silence a debug print.
* | PropertyEditor: Fix display of property doc in tooltipRémi Verschelde2017-12-091-26/+23
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* | Remove layer flyout label.Ray Koopa2017-12-091-10/+1
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* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-1/+1
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* Merge pull request #13958 from jjjuande/fix_revert_buttonRémi Verschelde2017-12-071-15/+25
|\ | | | | Fix the revert button issue with instanced nodes
| * Fix the revert button issue with instanced nodesJuande2017-12-041-15/+25
| | | | | | | | | | | | The method "check_reload_status" on the file "property_editor.cpp" didn't take into account if the field is a property of an instanced node just like the "update_tree" does. The code that checks this in "update_tree" has been extracted into the method "_is_instanced_node_with_original_property_different" to be also used in "check_reload_status". Fixes #13415
* | Fix and rewrite folding logic, closes #14005, closes #13421Juan Linietsky2017-12-061-22/+17
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* Some untranslated UI stringsUnknown2017-12-021-1/+1
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* Small fixes to #13233Dmitry Koteroff2017-11-281-2/+3
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* Merge pull request #13240 from Krakean/fix_interpretcomma_as_decimalpointRémi Verschelde2017-11-271-6/+9
|\ | | | | Makes possible to interpret comma as decimal point in editor
| * Makes possible to interpret comma as decimal point in editorDmitry Koteroff2017-11-261-6/+9
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* | Implemented a collapse/expand all feature request for Inspector (issue ↵Dmitry Koteroff2017-11-241-1/+26
|/ | | | | | | | #9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes.
* Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde2017-11-201-6/+28
|\ | | | | Enhanced debugger for godot 3.0
| * Better supported for remote object editing with the inspector with a simple ↵geequlim2017-11-171-7/+29
| | | | | | | | dictionary editor implement
* | Merge pull request #12952 from bojidar-bg/12392-export-enumsRémi Verschelde2017-11-201-1/+5
|\ \ | | | | | | Allow exporting enums from GDScript
| * | Allow exporting enums from GDScriptBojidar Marinov2017-11-171-1/+5
| |/ | | | | | | | | Use as `export(E) ...` Closes #12392
* / Rename Rect3 to AABB.Ferenc Arn2017-11-171-12/+12
|/ | | | Fixes #12973.
* Removed show type icons optionDaniel J. Ramirez2017-11-091-1/+1
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* Fixed interface scaling issues with editor action button and value editor ↵Jake Larson2017-10-271-13/+13
| | | | popovers
* Merge pull request #12432 from larsonjj/fix/property_editor_action_buttonsRémi Verschelde2017-10-271-4/+4
|\ | | | | Fix editor action button layout
| * Fix editor action button layoutJake Larson2017-10-271-4/+4
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* | Fix text margins in value editor pop-up.Robin Arys2017-10-251-7/+8
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* keep display int if int rangeSuchaaver Chahal2017-10-141-2/+2
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* change step to .01 for floatSuchaaver Chahal2017-10-091-2/+2
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* VisualScript: Fix crash with get_node().Andreas Haas2017-10-061-1/+1
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* Merge pull request #11659 from AndreaCatania/prephysicsAndreas Haas2017-10-021-3/+3
|\ | | | | Renamed fixed_process to physics_process
| * Renamed fixed_process to physics_processAndreaCatania2017-09-301-3/+3
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* | Merge pull request #11646 from djrm/pr_visual_improvementsPoommetee Ketson2017-10-021-2/+2
|\ \ | | | | | | Several visual improvements.
| * | Several visual improvements.Daniel J. Ramirez2017-09-281-2/+2
| |/ | | | | | | | | | | | | | | | | Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes.
* / EditorSettings: Move interface/ properties to interface/editorAndreas Haas2017-09-291-1/+1
|/ | | | | | Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories.
* Removed most of the custom colors from the interface.Daniel J. Ramirez2017-09-251-1/+1
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* Merge pull request #11424 from groud/control_node_presetsRémi Verschelde2017-09-261-3/+3
|\ | | | | Implements set_margins_preset(...)
| * Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere2017-09-221-3/+3
| | | | | | | | set_anchors_and_margins_preset(PRESET_WIDE)
* | Added the ability to revert to initial value in editor settings.Daniel J. Ramirez2017-09-241-1/+1
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* | Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky2017-09-221-0/+78
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-6/+6
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* fix editor/property_editor.cpp missing TTRsersoong2017-09-151-4/+4
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* Fix unused variable warningsHein-Pieter van Braam2017-09-081-13/+0
| | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* Improved and added some iconsDaniel J. Ramirez2017-08-291-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-307/+24
| | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
* Editor: Add some more translatable strings.Andreas Haas2017-08-251-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-35/+35
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Merge pull request #10455 from groud/control_margin_fixesRémi Verschelde2017-08-201-4/+2
|\ | | | | Some control fixes and removed other useless lines
| * Some control fixes and removed useless linesGilles Roudiere2017-08-191-4/+2
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