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path: root/editor/project_export.cpp
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* Adjust default editor popup sizeshomer6662018-05-051-1/+8
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* Make 'Export PCK/ZIP' work well with EditorExportPluginIgnacio Etcheverry2018-04-261-2/+7
| | | | | Add debug flag to the 'Export PCK/ZIP' option Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback
* Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-221-3/+3
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* Set default file name for exported projectsPeter Folkins2018-04-181-0/+4
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* Update icons when theme changedPoommetee Ketson2018-02-251-0/+6
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Updated Linux template extensions to match architecture.Nathan Warden2017-12-121-1/+3
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* Some improvements to file/dir open/save dialogs:Dmitry Koteroff2017-11-271-0/+1
| | | | | | | | 1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons. 2. Added "go to parent folder" (^) button to Save a File dialog. 3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance) 4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export". 5. Now you can deselect items by clicking on empty space in Open a Directory dialog.
* Fix file extensions persisting in file dialog after exportRobbie Cooper2017-11-201-0/+6
| | | | | | | | | This caused issues if one decided to export many formats in a row. The new file extension would be appended to the previous one. Now, the filename is retained without its extension for successive exports. Fixes #7291
* Better TTR formatvolzhs2017-11-131-1/+1
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* Merge pull request #12031 from NathanWarden/export_cancel_to_doneRémi Verschelde2017-10-211-0/+1
|\ | | | | | | | | Changed the export and fix dependencies dialog cancel button names to "Close" [ci skip]
| * Changed the export/dependencies dialog button names from "Cancel" to "Close"Nathan Warden2017-10-111-0/+1
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* | Added error dialog when failing to export projectJakob Sinclair2017-10-131-1/+11
|/ | | | | | Fixes #11836 Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org>
* Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky2017-10-051-1/+1
| | | | to has_setting. Fixes #11844
* Removed most of the custom colors from the interface.Daniel J. Ramirez2017-09-251-2/+2
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* Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere2017-09-221-1/+1
| | | | set_anchors_and_margins_preset(PRESET_WIDE)
* Rename pos to position in user facing methods and variablesletheed2017-09-201-7/+7
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Improved theme generation, and other fixesDaniel J. Ramirez2017-09-121-2/+2
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* Merge pull request #11000 from Kibouo/iss10842Rémi Verschelde2017-09-121-1/+2
|\ | | | | Fixes the deletion of an export preset's name when deleting the preset above it.
| * Fixed clearing of an export preset's name when deleting the one above it.Mihaly Csonka2017-09-121-1/+2
| | | | | | | | | | | | | | | | | | | | Deleting an export preset cleared the name of the item below it. This was caused by ProjectExportDialog::_edit_preset(-1) which sets the deleted preset's data to empty values. This on its turn called ProjectExportDialog::_name_changed() which operates on the new current preset (the one under the deleted item). Fixes issue #10842
* | Fix unused variable warningsHein-Pieter van Braam2017-09-081-0/+2
|/ | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* Dead code tells no talesRémi Verschelde2017-08-271-1/+0
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Editor: Add some more translatable strings.Andreas Haas2017-08-251-2/+2
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* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
| | | | Thus fixing some invalid changes that had still made it to the master branch.
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-3/+74
| | | | -Added system for feature overrides, it's pretty cool :)
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-1/+1
| | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* Reimplement export module for OSXBastiaanOlij2017-06-231-1/+1
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* Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-0/+1
|\ | | | | New customizable editor theme
| * New customizable editor themevolzhs2017-05-091-0/+1
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* | Fix template loadingJ08nY2017-05-051-0/+2
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* WebGL 2 export per WebAssembly or asm.jseska2017-03-291-2/+10
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* Export working (for linux at least)Juan Linietsky2017-03-211-0/+43
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* Export template management dialog.Juan Linietsky2017-03-211-1/+59
| | | | Missing download (need to discuss this!)
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-251/+202
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+828
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.