| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | | Merge pull request #16971 from Noshyaar/tilemap | Rémi Verschelde | 2018-03-13 | 2 | -0/+12 | |
| |\ \ \ | | | | | | | | | TileMap: add fix_invalid_tiles | |||||
| | * | | | TileMap: add fix_invalid_tiles | Poommetee Ketson | 2018-02-24 | 2 | -0/+12 | |
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| * | | | | Merge pull request #16978 from Noshyaar/tmsc | Rémi Verschelde | 2018-03-13 | 1 | -2/+9 | |
| |\ \ \ \ | | | | | | | | | | | Add icon to TileMapEditor popupmenu | |||||
| | * | | | | Add icon to TileMapEditor popupmenu | Poommetee Ketson | 2018-02-24 | 1 | -2/+9 | |
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| * | | | | Merge pull request #17013 from Noshyaar/theme | Rémi Verschelde | 2018-03-13 | 6 | -18/+23 | |
| |\ \ \ \ | | | | | | | | | | | Update icons when theme changed | |||||
| | * | | | | Update icons when theme changed | Poommetee Ketson | 2018-02-25 | 6 | -18/+23 | |
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| * | | | | Merge pull request #17104 from Faless/assetlib_more_threads | Rémi Verschelde | 2018-03-13 | 1 | -0/+2 | |
| |\ \ \ \ | | | | | | | | | | | More threading in AssetLib | |||||
| | * | | | | More threading in AssetLib | Fabio Alessandrelli | 2018-02-28 | 1 | -0/+2 | |
| | | | | | | | | | | | | | | | | | | | | | AssetLib now uses thread as requested to download previews and items | |||||
| * | | | | | Merge pull request #17116 from poke1024/fix16734 | Rémi Verschelde | 2018-03-13 | 2 | -1/+3 | |
| |\ \ \ \ \ | | | | | | | | | | | | | Fix round preview getting square on "run scene" (issue 16734) | |||||
| | * | | | | | Fix round preview getting square on "run scene" (issue 16734) | poke1024 | 2018-02-28 | 2 | -1/+3 | |
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| * | | | | | Merge pull request #17154 from Hinsbart/fix_text_editor_settings | Rémi Verschelde | 2018-03-13 | 1 | -5/+5 | |
| |\ \ \ \ \ | | | | | | | | | | | | | ScriptEditor: Use EditorSettings instead of hardcoded values in constructor. | |||||
| | * | | | | | ScriptEditor: Use EditorSettings instead of hardcoded values in constructor. | Andreas Haas | 2018-03-01 | 1 | -5/+5 | |
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| * | | | | | | Merge pull request #17166 from Noshyaar/tilemap2 | Rémi Verschelde | 2018-03-13 | 2 | -2/+8 | |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | TileSet&TextureRegion: fix error when getting nonexistent tile | |||||
| | * | | | | | | TileSet&TextureRegion: fix error when getting nonexistent tile | Poommetee Ketson | 2018-03-02 | 2 | -2/+8 | |
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| * | | | | | | Merge pull request #17172 from StateOff/add_show_axis_options | Rémi Verschelde | 2018-03-13 | 2 | -15/+57 | |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport | |||||
| | * | | | | | | Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport | Blazej Floch | 2018-03-02 | 2 | -15/+57 | |
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| * | | | | | | Merge pull request #17184 from Noshyaar/tilemap3x | Rémi Verschelde | 2018-03-13 | 2 | -17/+37 | |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | TileSetEditorPlgn: use EditorHandle icon as handle | |||||
| | * | | | | | | TileSetEditorPlgn: use EditorHandle icon as handle | Poommetee Ketson | 2018-03-02 | 2 | -17/+37 | |
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| * | | | | | | Merge pull request #17381 from poke1024/fix-anim-scrub | Rémi Verschelde | 2018-03-13 | 1 | -0/+1 | |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | AnimationPlayer: fix scrubbing after play backwards | |||||
| | * | | | | | | AnimationPlayer: fix scrubbing after play backwards | Bernhard Liebl | 2018-03-09 | 1 | -0/+1 | |
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| * | | | | | | | ScriptTextEditor: fix capitalize offset | Poommetee Ketson | 2018-03-12 | 1 | -3/+8 | |
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| * | | | | | | FIX to broken item select list (zoom and RMB) | Ranoller | 2018-03-07 | 1 | -2/+2 | |
| |/ / / / / | | | | | | | | | | | FIX to #17346. Compiled and tested. | |||||
| * / / / / | In CanvasItemEditor, prioritize selected items | Bernhard Liebl | 2018-03-05 | 1 | -1/+16 | |
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| * / / / | Fix various valgrind reported uninitialized variable uses | Hein-Pieter van Braam | 2018-02-28 | 1 | -0/+1 | |
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| * | | | TileSetEditorPlgn: Fix a leak | Poommetee Ketson | 2018-02-27 | 2 | -1/+7 | |
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| * | | | Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵ | Juan Linietsky | 2018-02-25 | 2 | -17/+184 | |
| |/ / | | | | | | | support for in the future | |||||
| * | | Refactor version macros and fix related bugs | Rémi Verschelde | 2018-02-23 | 2 | -5/+5 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros. | |||||
| * | | Ability to edit Polygon2D shape from within the UV editor, this will ↵ | Juan Linietsky | 2018-02-22 | 2 | -17/+163 | |
| | | | | | | | | | eventually make it possible to in the future. | |||||
| * | | Merge pull request #16888 from GodotExplorer/debugger-improvement-2 | Rémi Verschelde | 2018-02-22 | 1 | -1/+1 | |
| |\ \ | | | | | | | Fix builtin script cannot open from debug stacks | |||||
| | * | | Fix builtin script cannot open from debug stacks | geequlim | 2018-02-21 | 1 | -1/+1 | |
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| * | | | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | 2018-02-21 | 2 | -0/+170 | |
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| * | | | Fix typos with codespell | luz.paz | 2018-02-21 | 2 | -8/+8 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||||
| * | | | Enable snapping when control key pressed | Chaosus | 2018-02-21 | 2 | -1/+5 | |
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| * | | Was missing clearing computed UVs, sorry, realized late. | Juan Linietsky | 2018-02-21 | 1 | -0/+1 | |
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| * | | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 2 | -0/+469 | |
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| * | | Merge pull request #16772 from damarindra/tileset_editor_improvement | Rémi Verschelde | 2018-02-21 | 5 | -470/+704 | |
| |\ \ | | | | | | | Tileset Editor Improvement | |||||
| | * | | Tileset Editor Improvement | Damar Indra | 2018-02-20 | 5 | -470/+704 | |
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| * | | | Merge pull request #16455 from volzhs/close-docs | Rémi Verschelde | 2018-02-20 | 2 | -4/+6 | |
| |\ \ \ | | | | | | | | | Keep to show current script when closing all docs | |||||
| | * | | | Keep to show current script when closing all docs | volzhs | 2018-02-20 | 2 | -4/+6 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | also fix error when removing multiple tabs from TabContainer at same frame. like closing multiple docs at once. Fix #16403 | |||||
| * | | | | Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_update | Rémi Verschelde | 2018-02-19 | 2 | -51/+74 | |
| |\ \ \ \ | | | | | | | | | | | Makes 3D editor grid color update without restart. | |||||
| | * | | | | Makes 3D editor grid color update without restart. | PJB3005 | 2017-12-09 | 2 | -54/+74 | |
| | | | | | | | | | | | | | | | | | | | | | Fixes #14415 | |||||
| * | | | | | Merge pull request #16697 from ianb96/script_list_no_sort | Rémi Verschelde | 2018-02-19 | 2 | -1/+5 | |
| |\ \ \ \ \ | | | | | | | | | | | | | Add Option to disable sort in script list | |||||
| | * | | | | | option to disable sort in script list | ianb96 | 2018-02-14 | 2 | -1/+5 | |
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| * | | | | | | Merge pull request #16566 from groud/gui_input_rework | Rémi Verschelde | 2018-02-19 | 2 | -1842/+1521 | |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | 2D Editor GUI input rework | |||||
| | * | | | | | | 2D editor GUI input rework. Changes are: | Gilles Roudiere | 2018-02-16 | 2 | -1842/+1521 | |
| | | |_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - The input handling is done into several distinct functions, and the code is more consistent. - The actions' history is more precise ("Edited CanvasItem" is now "Rotated CanvasItem","Moved CanvasItem",etc...) - Fixed a little bug about input key events not forwarded correctly to plugins - IK is followed by default when you move a bone node, the alt-key allow you to move it normally | |||||
| * | | | | | | Merge pull request #16752 from Yanpas/dellines | Rémi Verschelde | 2018-02-19 | 1 | -6/+20 | |
| |\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | | Delete all selected lines using the "delete line" shortcut in script editor | |||||
| | * | | | | | Delete all selected lines using the delete line shortcut in script editor | Yan Pas | 2018-02-17 | 1 | -6/+20 | |
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| * | | | | | | Merge pull request #16774 from sudoio/fix-16773 | Poommetee Ketson | 2018-02-18 | 1 | -1/+1 | |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | Fix #16773 (Rename "Install" to "Download" in AssetLib) | |||||
| | * | | | | | | Fix #16773 (Rename "Install" to "Download" in AssetLib) | Artem Varaksa | 2018-02-17 | 1 | -1/+1 | |
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| * / | | | | | Clean up some bad words from code comments | Artem Varaksa | 2018-02-17 | 1 | -2/+0 | |
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