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* | | Merge pull request #16971 from Noshyaar/tilemapRémi Verschelde2018-03-132-0/+12
|\ \ \ | | | | | | | | TileMap: add fix_invalid_tiles
| * | | TileMap: add fix_invalid_tilesPoommetee Ketson2018-02-242-0/+12
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* | | | Merge pull request #16978 from Noshyaar/tmscRémi Verschelde2018-03-131-2/+9
|\ \ \ \ | | | | | | | | | | Add icon to TileMapEditor popupmenu
| * | | | Add icon to TileMapEditor popupmenuPoommetee Ketson2018-02-241-2/+9
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* | | | Merge pull request #17013 from Noshyaar/themeRémi Verschelde2018-03-136-18/+23
|\ \ \ \ | | | | | | | | | | Update icons when theme changed
| * | | | Update icons when theme changedPoommetee Ketson2018-02-256-18/+23
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* | | | Merge pull request #17104 from Faless/assetlib_more_threadsRémi Verschelde2018-03-131-0/+2
|\ \ \ \ | | | | | | | | | | More threading in AssetLib
| * | | | More threading in AssetLibFabio Alessandrelli2018-02-281-0/+2
| | | | | | | | | | | | | | | | | | | | AssetLib now uses thread as requested to download previews and items
* | | | | Merge pull request #17116 from poke1024/fix16734Rémi Verschelde2018-03-132-1/+3
|\ \ \ \ \ | | | | | | | | | | | | Fix round preview getting square on "run scene" (issue 16734)
| * | | | | Fix round preview getting square on "run scene" (issue 16734)poke10242018-02-282-1/+3
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* | | | | Merge pull request #17154 from Hinsbart/fix_text_editor_settingsRémi Verschelde2018-03-131-5/+5
|\ \ \ \ \ | | | | | | | | | | | | ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
| * | | | | ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.Andreas Haas2018-03-011-5/+5
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* | | | | | Merge pull request #17166 from Noshyaar/tilemap2Rémi Verschelde2018-03-132-2/+8
|\ \ \ \ \ \ | | | | | | | | | | | | | | TileSet&TextureRegion: fix error when getting nonexistent tile
| * | | | | | TileSet&TextureRegion: fix error when getting nonexistent tilePoommetee Ketson2018-03-022-2/+8
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* | | | | | Merge pull request #17172 from StateOff/add_show_axis_optionsRémi Verschelde2018-03-132-15/+57
|\ \ \ \ \ \ | | | | | | | | | | | | | | Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
| * | | | | | Add "Show Origin" and "Show Viewport" options to 2D Editor ViewportBlazej Floch2018-03-022-15/+57
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* | | | | | Merge pull request #17184 from Noshyaar/tilemap3xRémi Verschelde2018-03-132-17/+37
|\ \ \ \ \ \ | | | | | | | | | | | | | | TileSetEditorPlgn: use EditorHandle icon as handle
| * | | | | | TileSetEditorPlgn: use EditorHandle icon as handlePoommetee Ketson2018-03-022-17/+37
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* | | | | | Merge pull request #17381 from poke1024/fix-anim-scrubRémi Verschelde2018-03-131-0/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | AnimationPlayer: fix scrubbing after play backwards
| * | | | | | AnimationPlayer: fix scrubbing after play backwardsBernhard Liebl2018-03-091-0/+1
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* | | | | | | ScriptTextEditor: fix capitalize offsetPoommetee Ketson2018-03-121-3/+8
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* | | | | | FIX to broken item select list (zoom and RMB)Ranoller2018-03-071-2/+2
|/ / / / / | | | | | | | | | | FIX to #17346. Compiled and tested.
* / / / / In CanvasItemEditor, prioritize selected itemsBernhard Liebl2018-03-051-1/+16
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* / / / Fix various valgrind reported uninitialized variable usesHein-Pieter van Braam2018-02-281-0/+1
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* | | TileSetEditorPlgn: Fix a leakPoommetee Ketson2018-02-272-1/+7
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* | | Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵Juan Linietsky2018-02-252-17/+184
|/ / | | | | | | support for in the future
* | Refactor version macros and fix related bugsRémi Verschelde2018-02-232-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros.
* | Ability to edit Polygon2D shape from within the UV editor, this will ↵Juan Linietsky2018-02-222-17/+163
| | | | | | | | eventually make it possible to in the future.
* | Merge pull request #16888 from GodotExplorer/debugger-improvement-2Rémi Verschelde2018-02-221-1/+1
|\ \ | | | | | | Fix builtin script cannot open from debug stacks
| * | Fix builtin script cannot open from debug stacksgeequlim2018-02-211-1/+1
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* | | 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-212-0/+170
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* | | Fix typos with codespellluz.paz2018-02-212-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
* | | Enable snapping when control key pressedChaosus2018-02-212-1/+5
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* | Was missing clearing computed UVs, sorry, realized late.Juan Linietsky2018-02-211-0/+1
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* | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-212-0/+469
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* | Merge pull request #16772 from damarindra/tileset_editor_improvementRémi Verschelde2018-02-215-470/+704
|\ \ | | | | | | Tileset Editor Improvement
| * | Tileset Editor ImprovementDamar Indra2018-02-205-470/+704
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* | | Merge pull request #16455 from volzhs/close-docsRémi Verschelde2018-02-202-4/+6
|\ \ \ | | | | | | | | Keep to show current script when closing all docs
| * | | Keep to show current script when closing all docsvolzhs2018-02-202-4/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | also fix error when removing multiple tabs from TabContainer at same frame. like closing multiple docs at once. Fix #16403
* | | | Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_updateRémi Verschelde2018-02-192-51/+74
|\ \ \ \ | | | | | | | | | | Makes 3D editor grid color update without restart.
| * | | | Makes 3D editor grid color update without restart.PJB30052017-12-092-54/+74
| | | | | | | | | | | | | | | | | | | | Fixes #14415
* | | | | Merge pull request #16697 from ianb96/script_list_no_sortRémi Verschelde2018-02-192-1/+5
|\ \ \ \ \ | | | | | | | | | | | | Add Option to disable sort in script list
| * | | | | option to disable sort in script listianb962018-02-142-1/+5
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* | | | | | Merge pull request #16566 from groud/gui_input_reworkRémi Verschelde2018-02-192-1842/+1521
|\ \ \ \ \ \ | | | | | | | | | | | | | | 2D Editor GUI input rework
| * | | | | | 2D editor GUI input rework. Changes are:Gilles Roudiere2018-02-162-1842/+1521
| | |_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - The input handling is done into several distinct functions, and the code is more consistent. - The actions' history is more precise ("Edited CanvasItem" is now "Rotated CanvasItem","Moved CanvasItem",etc...) - Fixed a little bug about input key events not forwarded correctly to plugins - IK is followed by default when you move a bone node, the alt-key allow you to move it normally
* | | | | | Merge pull request #16752 from Yanpas/dellinesRémi Verschelde2018-02-191-6/+20
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | Delete all selected lines using the "delete line" shortcut in script editor
| * | | | | Delete all selected lines using the delete line shortcut in script editorYan Pas2018-02-171-6/+20
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* | | | | | Merge pull request #16774 from sudoio/fix-16773Poommetee Ketson2018-02-181-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | Fix #16773 (Rename "Install" to "Download" in AssetLib)
| * | | | | | Fix #16773 (Rename "Install" to "Download" in AssetLib)Artem Varaksa2018-02-171-1/+1
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* / | | | | Clean up some bad words from code commentsArtem Varaksa2018-02-171-2/+0
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