| Commit message (Collapse) | Author | Age | Files | Lines |
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-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
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renamed all Rect2.pos to Rect2.position
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Added script overview
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Make the naming consistent with other classes.
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-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
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The previous code would never trigger the subsequent conditionals (for
moving the control points) when in EDIT_MODE because the point
conditionals were nested instead of being a conjunction.
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Added an help menu
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Also renamed the "tutorials" button in the script editor to be consistent with the help menu entry.
Fixed #8921
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-Improvements to texture importer
-Proper detection of S3TC compression modes, and added all modes to Image
-Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
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Since PathEditorPlugin was commented out, it didn't get clang-format'ed.
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Adapted the plugin to recent changes in input classes and pool arrays.
Fixed an out-of-bounds bug in the process.
Doesn't display anything for a single point (existing issue).
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Fixes #502. This appears to have been broken due to a merge conflict
after the InputEvents changes.
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this might cause bugs I haven't found yet..
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Export nested nodes in TileSet scenes; resolves #8819.
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_import_scene, recurses through the scene tree and exports all available nodes.
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New customizable editor theme
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This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
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Editor: Make "open 2d/3d/script editor" shortcuts configurable.
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Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
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Add the ability to delete bezier path handles.
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- Fix movement input affecting all viewports even when clicking outside
- Freelook up movement is now relative
- Prevent tool shortcut conflict when moving
- De-hardcode tool shortcuts (select, move, rotate, scale, wireframe)
- Movement speed depends on zoom distance (like panning)
- Mouse wheel controls speed (Blender-style) due to above point
- Added zoom distance indicator, hides after short delay
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Spatial Editor: Mouse warping for orbit & freelook modes.
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
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- Triggered by holding RMB
- Can look around in FPS style
- Can move with WASD
- Movement speed accelerates over time
- Can multiply speed with a modifier key to go faster or slower
- Configurable in editor settings and shortcuts
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Fix to use editor theme instead of handling each UI
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Added recent scripts to script editor
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Settings: Moving Poly Editor into Editors category
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External editor improvements and fixes
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Notable changes:
- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.
Fixes:
- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
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Support for space indentation
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