| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #8569 from volzhs/editor-theme-1 | Rémi Verschelde | 2017-05-02 | 1 | -1/+0 |
| |\ | | | | | Fix to use editor theme instead of handling each UI | ||||
| | * | Fix to use editor theme instead of handling each UI | volzhs | 2017-04-28 | 1 | -1/+0 |
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| * | | Merge pull request #8559 from Paulb23/script_recent_files | Rémi Verschelde | 2017-05-02 | 2 | -0/+99 |
| |\ \ | | | | | | | Added recent scripts to script editor | ||||
| | * | | Added recent scripts to script editor | Paulb23 | 2017-04-27 | 2 | -0/+99 |
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| * | | | Add a few missing copyright headers | Rémi Verschelde | 2017-04-28 | 4 | -2/+119 |
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| * | | Update editor theme | volzhs | 2017-04-28 | 2 | -0/+3 |
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| * | Add new editor and default theme (WIP) | Daniel J. Ramirez | 2017-04-27 | 4 | -17/+20 |
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| * | Changed indent type settings | Paulb23 | 2017-04-26 | 2 | -2/+2 |
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| * | Merge pull request #8531 from RameshRavone/patch-5 | Rémi Verschelde | 2017-04-26 | 1 | -1/+1 |
| |\ | | | | | Settings: Moving Poly Editor into Editors category | ||||
| | * | Settings: Moving Poly Editor into Editors category | Ramesh Ravone | 2017-04-25 | 1 | -1/+1 |
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| * | | Ability to Convert Case, issue 8079 | Paulb23 | 2017-04-25 | 2 | -1/+74 |
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| * | Fixed convert indent and trim whitespace on save | Paulb23 | 2017-04-23 | 1 | -7/+7 |
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| * | Fix cursor position on indent convert | Paulb23 | 2017-04-23 | 1 | -1/+14 |
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| * | Merge pull request #8417 from neikeq/hello-there | Rémi Verschelde | 2017-04-20 | 4 | -48/+54 |
| |\ | | | | | External editor improvements and fixes | ||||
| | * | External editor improvements and fixes | Ignacio Etcheverry | 2017-04-17 | 4 | -48/+54 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default. | ||||
| * | | Merge pull request #8424 from Paulb23/convert_indent | Rémi Verschelde | 2017-04-18 | 5 | -1/+148 |
| |\ \ | | | | | | | Support for space indentation | ||||
| | * | | Convert indent on save | Paulb23 | 2017-04-18 | 2 | -0/+39 |
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| | * | | Added support for space indentation | Paulb23 | 2017-04-18 | 3 | -7/+11 |
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| | * | | Added ability to convert indent type | Paulb23 | 2017-04-16 | 2 | -0/+104 |
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| * | | | ScriptEditor: Fixes bug where menu option would be handled twice | Ignacio Etcheverry | 2017-04-17 | 1 | -19/+20 |
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| * | | Merge pull request #8342 from volzhs/error-signal-dnd | Rémi Verschelde | 2017-04-10 | 1 | -1/+1 |
| |\ \ | | | | | | | Fix signal error when starting editor | ||||
| | * | | Fix signal error when starting editor | volzhs | 2017-04-10 | 1 | -1/+1 |
| | | | | | | | | | | | | | need to merge #8198 to work properly | ||||
| * | | | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 16 | -92/+92 |
| |/ / | | | | | | | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * / | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 2 | -42/+47 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 89 | -0/+89 |
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| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 16 | -225/+1434 |
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| * | Fix highlight typo | supaiku | 2017-04-06 | 2 | -7/+7 |
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| * | Merge pull request #8173 from RandomShaper/improve-tile-palette | Rémi Verschelde | 2017-03-30 | 1 | -7/+42 |
| |\ | | | | | Several enhancements for the tile map editor | ||||
| | * | Several enhancements for the tile map editor | Pedro J. Estébanez | 2017-03-27 | 1 | -7/+42 |
| | | | | | | | | | | | Allow sorting tile palette by name Allow hiding tile ids in tile palette | ||||
| * | | Merge pull request #8169 from RandomShaper/fix-uniform-move | Rémi Verschelde | 2017-03-27 | 1 | -1/+1 |
| |\ \ | | | | | | | Include uniform (Shift down) mode in only-one-Node2D dragging | ||||
| | * | | Include uniform (Shift down) mode | Pedro J. Estébanez | 2017-03-27 | 1 | -1/+1 |
| | |/ | | | | | | | in only-one-Node2D dragging | ||||
| * | | Merge pull request #8115 from RandomShaper/improve-snapping | Rémi Verschelde | 2017-03-24 | 2 | -49/+49 |
| |\ \ | | | | | | | Improved 2D snapping behavior | ||||
| | * | | Improved 2D snapping behavior | Pedro J. Estébanez | 2017-03-24 | 2 | -49/+49 |
| | |/ | | | | | | | | | | | | | Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position | ||||
| * | | Merge pull request #8109 from RandomShaper/warped-panning | Rémi Verschelde | 2017-03-24 | 2 | -3/+19 |
| |\ \ | | | | | | | Implement warped mouse panning for 2D & 3D editors | ||||
| | * | | Implement warped mouse panning for 2D & 3D editors | Pedro J. Estébanez | 2017-03-22 | 2 | -3/+19 |
| | |/ | | | | | | | | | Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future | ||||
| * / | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 3 | -3/+3 |
| |/ | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | Fix drag and drop on 2d viewport | volzhs | 2017-03-13 | 1 | -16/+16 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 86 | -9425/+7612 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 2 | -0/+56 |
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| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 90 | -0/+45421 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
