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* ScriptEditor: Fixes bug where menu option would be handled twiceIgnacio Etcheverry2017-04-171-19/+20
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* Merge pull request #8342 from volzhs/error-signal-dndRémi Verschelde2017-04-101-1/+1
|\ | | | | Fix signal error when starting editor
| * Fix signal error when starting editorvolzhs2017-04-101-1/+1
| | | | | | | | need to merge #8198 to work properly
* | Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-1016-92/+92
|/ | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Particle system is complete. Rejoice!Juan Linietsky2017-04-082-42/+47
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0889-0/+89
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-0616-225/+1434
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* Fix highlight typosupaiku2017-04-062-7/+7
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* Merge pull request #8173 from RandomShaper/improve-tile-paletteRémi Verschelde2017-03-301-7/+42
|\ | | | | Several enhancements for the tile map editor
| * Several enhancements for the tile map editorPedro J. Estébanez2017-03-271-7/+42
| | | | | | | | | | Allow sorting tile palette by name Allow hiding tile ids in tile palette
* | Merge pull request #8169 from RandomShaper/fix-uniform-moveRémi Verschelde2017-03-271-1/+1
|\ \ | | | | | | Include uniform (Shift down) mode in only-one-Node2D dragging
| * | Include uniform (Shift down) modePedro J. Estébanez2017-03-271-1/+1
| |/ | | | | | | in only-one-Node2D dragging
* | Merge pull request #8115 from RandomShaper/improve-snappingRémi Verschelde2017-03-242-49/+49
|\ \ | | | | | | Improved 2D snapping behavior
| * | Improved 2D snapping behaviorPedro J. Estébanez2017-03-242-49/+49
| |/ | | | | | | | | | | | | Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position
* | Merge pull request #8109 from RandomShaper/warped-panningRémi Verschelde2017-03-242-3/+19
|\ \ | | | | | | Implement warped mouse panning for 2D & 3D editors
| * | Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez2017-03-222-3/+19
| |/ | | | | | | | | Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future
* / Fix typos in source code using codespellRémi Verschelde2017-03-243-3/+3
|/ | | | From https://github.com/lucasdemarchi/codespell
* Fix drag and drop on 2d viewportvolzhs2017-03-131-16/+16
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0586-9425/+7612
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-052-0/+56
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-0590-0/+45421
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.