aboutsummaryrefslogtreecommitdiff
path: root/editor/plugins/tile_set_editor_plugin.cpp
Commit message (Collapse)AuthorAgeFilesLines
...
| * Add normal map to tilemaps and tilesetsBojidar Marinov2017-06-221-0/+2
| | | | | | | | Fixes #9310
* | -Trigger shapes removed in 2D, they became obsolete long ago when areas ↵Juan Linietsky2017-06-231-7/+10
|/ | | | | | | | | | | could detect their own overlap -Added ability to disable individual collisionshape/polygon -Moved One Way Collision to shape, allowing more flexibility -Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer. -Modifying a CollisionPolygon2D on the fly now works, it can even be animated. Will port this to 3D once well tested. Have fun!
* Fix #8819. Adds _import_node() that, when used in conjunction with ↵Jon Ross2017-05-191-12/+14
| | | | _import_scene, recurses through the scene tree and exports all available nodes.
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-1/+1
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-1/+1
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-85/+71
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+297
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.