| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix ObjectDB Instances still exist | Poommetee Ketson | 2018-01-22 | 1 | -1/+5 |
| | | | | | | | | | | | | | ``` WARNING: cleanup: ObjectDB Instances still exist! At: core/object.cpp:1989. Leaked Instance: VSeparator:13837 - Node Name: Leaked Instance: AutotileEditorHelper:13814 Orphan StringName: VSeparator Orphan StringName: AutotileEditorHelper StringName: 2 unclaimed string names at exit. ``` | ||||
| * | TileSetEditorPlugin: take scale in accout when highlighting current selected ↵ | Mariano Suligoy | 2018-01-17 | 1 | -6/+4 |
| | | | | | subtile. | ||||
| * | Changes the keep_margin parameter to true by default, so that people are not ↵ | Gilles Roudiere | 2018-01-15 | 1 | -2/+1 |
| | | | | | suprised that set_anchor changes the margins values | ||||
| * | fix updating tileset list when assign texture and set autotile true | damarindra | 2018-01-11 | 1 | -0/+9 |
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| * | Merge pull request #15357 from damarindra/autotile-behaviour | Rémi Verschelde | 2018-01-07 | 1 | -46/+49 |
| |\ | | | | | Fixing unconsistent behaviour on autotile editor | ||||
| | * | Fixing weird behaviour on autotile editor | damarindra | 2018-01-05 | 1 | -46/+49 |
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| * | | Fix typo in new strings | Poommetee Ketson | 2018-01-06 | 1 | -1/+1 |
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| * | prevent autotile properties out of bounds | damarindra | 2018-01-05 | 1 | -0/+1 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Fix get_edited_scene_root error at starting editor | volzhs | 2018-01-05 | 1 | -1/+1 |
| | | | | | Fix #15300 | ||||
| * | Fixed "Tile Set" button always showing bug introduced with #15309. | Michael Alexsander Silva Dias | 2018-01-04 | 1 | -10/+12 |
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| * | Fixed the "Tile Set" button being able to go out of bounds. | Michael Alexsander Silva Dias | 2018-01-03 | 1 | -7/+2 |
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| * | Merge pull request #15185 from damarindra/master | Rémi Verschelde | 2018-01-03 | 1 | -13/+56 |
| |\ | | | | | Improve : ease of use TileSet Editor | ||||
| | * | Improve : ease of use TileSet Editor | damarindra | 2018-01-02 | 1 | -13/+56 |
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| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| |/ | | | | Happy new year to the wonderful Godot community! | ||||
| * | Autotile Enhancement | damarindra | 2017-12-28 | 1 | -59/+224 |
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| * | Add more translatable text for editor plugins. | geequlim | 2017-12-23 | 1 | -6/+6 |
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| * | Fix method not returning value in all paths (autotile editor) | George Marques | 2017-12-17 | 1 | -3/+3 |
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| * | Fixed Tileset editor button having the wrong text and not being translatable. | Michael Alexsander Silva Dias | 2017-12-12 | 1 | -1/+1 |
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| * | Fix get_edited_scene_root error at starting editor | volzhs | 2017-12-10 | 1 | -1/+1 |
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| * | TileMap Fixes | Mariano Suligoy | 2017-12-02 | 1 | -15/+41 |
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| * | Implement auto-tiling | Mariano Suligoy | 2017-11-20 | 1 | -3/+1137 |
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| * | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | 2017-09-22 | 1 | -2/+2 |
| | | | | | set_anchors_and_margins_preset(PRESET_WIDE) | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -10/+10 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Some control fixes and removed useless lines | Gilles Roudiere | 2017-08-19 | 1 | -1/+0 |
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| * | Updated function argument names | Wilson E. Alvarez | 2017-08-12 | 1 | -2/+2 |
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| * | Readd tilemap's shape_transform and bugfixes | Bojidar Marinov | 2017-07-01 | 1 | -4/+19 |
| | | | | | This reverts commit a808f53020aa710ff81392e2349b8a39c55d2717. | ||||
| * | Revert "Fix Tileset/tilemap issues related to my adding of one-way ↵ | Juan Linietsky | 2017-07-01 | 1 | -19/+4 |
| | | | | | collisions to them" | ||||
| * | Fix #9409, fixup #9370; tileset now has shape transform instead of offset | Bojidar Marinov | 2017-06-30 | 1 | -4/+19 |
| | | | | | | | Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409) Fix a misplaced ++ operator. (9370) Fix merging with exiting tileset duplicating shapes. (9370) | ||||
| * | Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps | Rémi Verschelde | 2017-06-26 | 1 | -9/+4 |
| |\ | | | | | Add one-way collisions and individual shape offsets for tilesets | ||||
| | * | Add one-way collisions and individual shape offsets for tilesets | Bojidar Marinov | 2017-06-25 | 1 | -9/+4 |
| | | | | | | | | | | | As requested in #9318 Accidentially fixes #2231 as well | ||||
| * | | Merge pull request #9318 from bojidar-bg/readd-normal-tilemap | Rémi Verschelde | 2017-06-26 | 1 | -0/+2 |
| |\ \ | |/ |/| | Add normal map to tilemaps and tilesets | ||||
| | * | Add normal map to tilemaps and tilesets | Bojidar Marinov | 2017-06-22 | 1 | -0/+2 |
| | | | | | | | | | Fixes #9310 | ||||
| * | | -Trigger shapes removed in 2D, they became obsolete long ago when areas ↵ | Juan Linietsky | 2017-06-23 | 1 | -7/+10 |
| |/ | | | | | | | | | | | could detect their own overlap -Added ability to disable individual collisionshape/polygon -Moved One Way Collision to shape, allowing more flexibility -Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer. -Modifying a CollisionPolygon2D on the fly now works, it can even be animated. Will port this to 3D once well tested. Have fun! | ||||
| * | Fix #8819. Adds _import_node() that, when used in conjunction with ↵ | Jon Ross | 2017-05-19 | 1 | -12/+14 |
| | | | | | _import_scene, recurses through the scene tree and exports all available nodes. | ||||
| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -1/+1 |
| | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -1/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -85/+71 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+297 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
