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path: root/editor/plugins/texture_region_editor_plugin.cpp (follow)
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* Fix misaligned zoom icon in Texture Region Editor pluginWilliam McKIE2017-11-101-0/+1
| | | | | | | The zoom icon was aligned on top compared to the others zoom buttons from the HBox container. Closes #12668.
* Finished transition of Patch9Rect to NinePatchRectIndah Sylvia2017-10-241-45/+45
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* Merge pull request #11401 from SaracenOne/snapped_dragRémi Verschelde2017-10-221-15/+2
|\ | | | | Added snapping to spatial drag and drop.
| * Added snapping to spatial drag and drop.SaracenOne2017-09-201-15/+2
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* | Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into ↵Indah Sylvia2017-09-301-1/+1
| | | | | | | | NinePatchRect on "drag & drop asset to 2D viewport" feature.
* | Removed most of the custom colors from the interface.Daniel J. Ramirez2017-09-251-6/+7
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* | Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere2017-09-221-1/+1
|/ | | | set_anchors_and_margins_preset(PRESET_WIDE)
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-2/+5
| | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Editor: Add some more translatable strings.Andreas Haas2017-08-251-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-6/+6
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Updated function argument namesWilson E. Alvarez2017-08-121-4/+4
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* Texture region now updates when changing an AtlasRobert Hernandez2017-06-291-25/+13
| | | | | | | | | - Removed atlas_changed signal for AtlasTexture - Changes are now handled by _notify_change - Removed unneccesary signal connections - Texture preview now updates in real-time Fixed TextureRegionEditor constantly regenerating
* Fix regresion on Texture Region Editor Plugin. Fixes#9282Mariano Suligoy2017-06-201-1/+1
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* Merge pull request #8407 from Jylhis/popup_item_select_hideThomas Herzog2017-06-201-0/+1
|\ | | | | Update PopupMenu hiding
| * Fix #7262Jylhis2017-04-141-0/+1
| | | | | | | | | | Disable PopupMenu hiding in snap settings of the TextureRegion editor and Edit menu of the scene
* | renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-37/+37
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* | InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-13/+13
| | | | | | | | Make the naming consistent with other classes.
* | Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-26/+27
| | | | | | | | this might cause bugs I haven't found yet..
* | Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-4/+5
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-389/+360
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1012
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.