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path: root/editor/plugins/path_2d_editor_plugin.cpp
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Universalize draw-over API for EditorPluginsPedro J. Estébanez2017-11-241-1/+1
* Fixes snapping and replaces the _draw_canvas by forward_canvas_drawGilles Roudiere2017-10-181-15/+4
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
* Rename pos to position in user facing methods and variablesletheed2017-09-201-14/+14
* Dead code tells no talesRémi Verschelde2017-08-271-216/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+2
* Some more typo fixes for "threshold"Rémi Verschelde2017-07-151-4/+4
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-2/+2
* Fix moving path controls in edit mode.Zaven Muradyan2017-05-271-9/+7
* Fix 2d path editor controls.Zaven Muradyan2017-05-211-85/+53
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-259/+298
* Add the ability to delete bezier path handles.Zaven Muradyan2017-04-161-28/+50
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-171/+135
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+718