| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fixes snapping and replaces the _draw_canvas by forward_canvas_draw | Gilles Roudiere | 2017-10-18 | 1 | -17/+10 |
| * | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -1/+1 |
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -11/+0 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Editor: Add some more translatable strings. | Andreas Haas | 2017-08-25 | 1 | -1/+1 |
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -2/+2 |
| * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -6/+6 |
| * | InputEvent: Renamed "pos" property to "position" | Andreas Haas | 2017-06-03 | 1 | -2/+2 |
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -151/+149 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -189/+145 |
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+518 |
