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path: root/editor/plugins/gradient_editor_plugin.cpp
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* -Ability to open resources in the same windowJuan Linietsky2018-05-171-52/+45
| | | | | -Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix files headerPoommetee Ketson2017-09-011-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* GradientTexture now uses a GradientMarc Gilleron2017-06-241-2/+1
| | | | | - Added gradient property - Deleted duplicate code
* renamed occurances of ColorRamp with GradientKarroffel2017-06-141-0/+109
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.